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  • #16
    1.07 vs 1.17

    Just downloaded the 1.17 patch, as I have a new notebook. The all squares as roads glitch does not affect 1.17. Marines and Paratroopers should therefore be back to 1 MP. Also missed changing Panzer to 4 MP as suggested. For those that have just downloaded, sorry! Please make the amendments in CivEditor - or wait a bit for version 1.6!

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    • #17
      I currently have a decent game in progess in homeworld v1.4, but i would like to upgrade to v1.5 to take advantage of your recent fixes. Can this be done without starting a new game? If so, how?

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      • #18
        TDog, thanx for trying out HomeWorld. I wish I knew how .... I'm completing a version 1.4 game myself as a test platform. Anyone knows how? Would love to be able to do this; can test out changes without starting all over again!

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        • #19
          Birthday Present

          Today, 16th April, is my birthday. As a present to all you wonderful Civers out there, I am happy to upload version 1.6 of Home World. Your present to me has been the great response! As of today, total downloads at Apolyton and CivFanatics is 803!

          Biggest change in this version is from thorough testing of each Civ's start location, now definitely very well spread out, with goodies nearby for the fledgling empire. The other changes are relatively minor finetunes in units, terrain, pollution. City sizes are also been bumped up. Do note fewer strategic resources - enough if your empire is well-sized, but you will have to fight for them otherwise!

          As usual, enjoy and feedback welcome!

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          • #20
            Version 1.7 is ready!

            The latest version of Home World is now at the first post. Changes:

            Terrain and resources changed a little bit more. Less resources across the board.

            Various general settings changed to be in line with Civ3 1.21f.

            Lethal Land Bombardment: Catapult, Cannon, Artillery.

            Lethal Sea Bombardment: Frigate, Ironclad, Destroyer, AEGIS Cruiser, Privateer.

            Lethal Land & Sea Bombardment: Radar Artillery, Cruise Missile, Battleship, Fighter, Bomber, Jet Fighter, Stealth Fighter, Stealth Bomber, F-15. At last, some decent bite in air power.

            All sea units now treat all squares as roads. This allows for greatly reduced movement points without overbalancing bombardment capabilities. A Battleship can in theory bombard or attack four times. In earlier versions of Home World, a Battleship could bombard 14 times .... thank you, version Civ3 1.21f. Movement points have also been increased across the board.

            Artillery and Radar Artillery moved up one MP.

            Mass Transit and Recyling Center tweaked to handle pollution better.

            Costs of improvements adjusted to reflect enhanced roles.

            Palace and Forbidden Palace now reduce war weariness.

            Courthouse and Police Station now reduces population pollution - "Ooi you! You're under arrest for that gum wrapper!"

            Modern units have been increased in cost. Hey, they do cost more. How many Shermans does an Abrams buy?

            No more restarting of crushed civilizations. If ever you had to scour the entire map trying to find that last remaining city, you'll know why.

            Culturally linked civs are also de-linked. Who starts out as your neighbor is truly random.

            Gold Age increased to 25 turns, from 20.

            Bombard strengths of all air units tweaked upwards.

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            • #21
              Version 1.8

              Changes for version 1.8

              Marines, since they are no longer the only amphibious unit, have had their defence strength upped from 6 to 8.

              Desert reverted back to only one food with irrigation. Too similar to plains otherwise.

              Some terrain changed.

              Maintenance costs of improvements bumped up, and all Great Wonders now cost 3 to maintain, and Small Wonders, 2. Otherwisthe drop in corruption leads to too much money.

              Slight tweak to Recycling Centre and Police Station to reduce pollution further.

              Fighter, Jet Fighter and Bomber defence strength reduced to zero. Now can be captured like Stealth Bombers!

              All aircraft now moves 3, with blitz capability. In other words, air units can attack up to three times a turn. Finally, air power rocks!

              The F-15 remains the exception. It cannot be captured, and now can attack 4 times a turn. Go, Eagles!

              AEGIS Cruiser now carries 4 tactical missiles. So does Nuclear Submarine, up from 1. At last, some use for the AEGIS Cruiser.

              Scout and Explorer given Radar.

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              • #22
                Dear Ultraman: I have been trying in vain to find out how to set my Civ3XEditor to accompany Marla's World Map so that the game is even-Steven for both theAI and myself. Since I love history, I desire the "game" to be as realistic as possible. Please respond if you can forward me an outline by which to customize my editor. Thank You...

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