Announcement

Collapse
No announcement yet.

how do you add citizens and get correct new picture? MIKE help me!

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • how do you add citizens and get correct new picture? MIKE help me!

    Has anyone figured out how to add citizens and get the graphic you want to show up for that citizen to work?

    I used the multitool to add 12 new citizens (3 of each). The first thing I noticed was that creating new laborers is useless because it treats them as if they were specialists and not laborers. Secondly, I noticed that the graphics were messed up.

    The graphics for additional citizens moves in blocks of 4 items.

    I deleted the laborer citizens and copied down what I saw (thus I still had EntertainerB, C, D, TaxmanB, C, D, and scientistB, C, and D):

    I was playing as America, so my own laborers were from the first column in popHeads.pcx in the art\SmallHeads\ directory.

    laborer = correct graphic
    entertainer = correct
    taxman = correct
    scientist = correct

    entertainerB = happy laborer from second column (the second icon from the top left)
    entertainerC = content laborer from second column
    entertainerD = unhappy laborer from second column
    taxmanB = rebel laborer from second column

    taxmanC = blank graphic (still showed stack of coins icon though)
    taxmanD = blank graphic
    scientistB = blank graphic
    scientistC = blank graphic

    scientistD = happy laborer from third column (the third icon from the top left)

    I thought maybe this was because popHeads.pcx needed to be enlarged, but I tried enlarging it and it doesn't use the additional heads that I add at the bottom.

    Citizens have a spot for civilopedia entry in the editor, but their entries are not to be found in the civilopedia, and they don't have anything in the pediaicons either.

    I tried adding a citizen using the editor (clicking rename and then cancel and then pushing the "a" button), but it does the same thing.

    I couldn't find an entry in any of the text files, so I have a feeling they also hard-coded the position of citizens. The 4 on 4 off strategy is a mystery as well (4 wrong graphics and then 4 blanks and then wrong graphics again). It seems a little silly that you can add citizens but you have to use the graphics from another civ's laborers instead of being able to create new graphics for the new citizen or even reuse other specialuist graphics. This is such a pain for me because I use popheads that have smiley faces on them, so the glitched graphics end up with smiley faces plus coins or plus beakers.

  • #2
    Have you tried widening the file and adding heads to the "side", in an area you think it's reading from to get the blanks?

    Other than that I wouldn't know. I also haven't a clue how to get little luxury icons to show up in the city screen, due to how odd that file is done. Then again, I haven't really tried either
    Better to be wise for a second than stupid for an entire lifetime.

    Creator of the LWC Mod for Civ3.

    Comment


    • #3
      hmmm, I'll already tried adding more to the bottom, but I haven't tried adding to the right (looking at the file, the specialists are in clumps of 4 going to the right). Maybe the game doesn't treat new specialists as having different pics for each era; however, its gonna be a crapshoot trying to find out where the extension should start.

      I think I'm going to make a popHeads with numbers in each box so that one could make sense out of it better. I'll come back here later and post my results

      Comment


      • #4
        Ok, I added room to the right and it still grabbed the graphics for the new citizens from the top. I've also noticed at some point after I played as the Chinese while messing with the citizens, the heads for the new citizens are grabbed to right of where Chinese laborers are.

        I'm just shooting randomly, but maybe when you create new citizens it changes something somewhere to match those new citizens to coordinates on the popHeads.pcx. It should write those coordinates to a *cough* text file. *cough*

        Comment

        Working...
        X