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Scientists are producing no science.

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  • Scientists are producing no science.

    When I make my entertainers into scientists it does not change the amount of Science in the Income Box on the Domestic Advisor screen.


    This happens both pre-patch and post-patch (1.17f).
    When I make my entertainers into tax collectors it does change my Net Gain.

    There is an easy work-around (just use more tax collectors and change the Science Ratio), but I'm curious whether or not this happens to anyone else.
    (Feeling like a member of the gang who couldn't shoot straight)

  • #2
    Creating scientists does have an effect, but the effect isn't shown in the Science number in the Expenses section of the domestic advisor screen. It does, however affect the number of turns to the next advance.

    You can verify this by setting your science slider to 0%. If you have no scientists, the "turns to next advance" area on the domestic advisor screen will show that you will never complete the advance. Now create one scientist, and you will see that although the science expense number is still zero, the "turns to next advance" number is now 40 (or whatever you have the maximum turns per advance set to in the editor).

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    • #3
      Thank you.

      Thank you.
      (Feeling like a member of the gang who couldn't shoot straight)

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