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  • #16
    Forgot about sheep and salt:
    Attached Files
    MonsterMan's Mod: http://www.angelfire.com/amiga/civ3/

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    • #17
      Originally posted by MonsterMan
      Civilopedia entry 2:
      You might want to reconsider using Copper for the Spearman. That's your main defending unit for the entire Ancient Era, so if you don't manage to find any Copper, or it takes you awhile, you could be making yourself very vulnerable. What I've done is copy the Hoplite and create a sort enhanced Spearman called the Phalanx. Same defence/cost/movement, except that it has an attack of 2. Also, it would make sense to require Copper for the Galley as well. I'm not entirely sure, but I suspect they used more than just ropes to keep the planks together.

      So are you copying the resources using Civ3 Multi Tool? That would explain why the icons don't appear in the Civilopedia. If you go into the editor, you can change the icon that appears there. You'll see a window showing the icon and some numbers. Just cycle up and down the numbers. If that doesn't work, take a look around in your Art folder and copy the images your currently using.

      BTW, there's a couple of graphic around somewhere that replaces the goody huts. Both are rather interesting and an improvement over the default. One of them looks like the stone heads on Easter Island.
      Last edited by Willem; February 9, 2002, 12:56.

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      • #18
        Nah, I'll keep the Copper dependencies as they are. I'm using the same logic as the game does with several resources; after awhile, it's so commonplace it isn't necessary to depend on isolated pockets of the resource. Only units in the very first tech level -- bronze working through ceremonial burial -- need copper to be built. If the player doesn't find a source of copper, which is always visible on the map, he can muddle through to the middle ages when the Pikemen becomes available.

        It would be a good idea to have an advanced spearman that uses iron spears instead of copper spears, so that there is another route for players lacking copper. But I haven't found unit graphics to match yet.
        MonsterMan's Mod: http://www.angelfire.com/amiga/civ3/

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        • #19
          Originally posted by MonsterMan

          It would be a good idea to have an advanced spearman that uses iron spears instead of copper spears, so that there is another route for players lacking copper. But I haven't found unit graphics to match yet.
          Just copy the Hoplite, it's very similar to a Spearman really. And it's only the Greeks that are using them now, so there wouldn't be any confusion in identifying them unless you were dealing with them.

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          • #20
            OT:

            Wow, what graphics are you using and could you upload them/point me in the right direction?
            My Website: www.geocities.com/civcivciv2002/index.html
            My Forums: http://pub92.ezboard.com/bacivcommunity

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            • #21
              hetairoi22: I'm attaching the resources.pcx I've created. I'd upload the civ3mod.bic too, but I'm working on it right now so it wouldn't function properly.

              Make a backup of your existing file, and extract the file in the zip to your CivIII/Art folder.
              Attached Files
              MonsterMan's Mod: http://www.angelfire.com/amiga/civ3/

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              • #22
                Originally posted by Willem


                Just copy the Hoplite, it's very similar to a Spearman really. And it's only the Greeks that are using them now, so there wouldn't be any confusion in identifying them unless you were dealing with them.
                Right, I'll try that, thanks : )
                MonsterMan's Mod: http://www.angelfire.com/amiga/civ3/

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                • #23
                  Originally posted by MonsterMan
                  hetairoi22: I'm attaching the resources.pcx I've created. I'd upload the civ3mod.bic too, but I'm working on it right now so it wouldn't function properly.

                  Make a backup of your existing file, and extract the file in the zip to your CivIII/Art folder.
                  Thanx a bunch, mate!
                  My Website: www.geocities.com/civcivciv2002/index.html
                  My Forums: http://pub92.ezboard.com/bacivcommunity

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                  • #24
                    Originally posted by hetairoi22

                    Thanx a bunch, mate!
                    Damn, I cannot open it. It says it's corrupt when I try... I downloaded IE 6.0... any hints?
                    My Website: www.geocities.com/civcivciv2002/index.html
                    My Forums: http://pub92.ezboard.com/bacivcommunity

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                    • #25
                      Apolyton seems to be shaky when it comes to files. I downloaded the zip as well and it is indeed corrupt.

                      Try this link, save target as:
                      MonsterMan's Mod: http://www.angelfire.com/amiga/civ3/

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                      • #26
                        Thanx (again)

                        Thank you thank you thank you MM!

                        It works perfectly! Good luck with your mod!
                        My Website: www.geocities.com/civcivciv2002/index.html
                        My Forums: http://pub92.ezboard.com/bacivcommunity

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                        • #27
                          You're very welcome : )
                          MonsterMan's Mod: http://www.angelfire.com/amiga/civ3/

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                          • #28
                            [QUOTE] Originally posted by Willem

                            There's only enough room in the city screen windows for 8 of each, as those windows don't scroll. So there would be a very strong likelihood that the game will crash everytime you open the city display. I haven't really put that to the test though, I'm just making a logical assumption.

                            It never crushed because of resources for me. I added 4 strategic resources.
                            In the city screen if I have all strategic resources some of them just hidden behinde the title of the window


                            Also, the game will only recognize 24 resource icons in the resources.pcx file. Anything after that won't appear on the map. So if you want to add a bunch of bonus resources, you'll have to double up on the icons for some, or settle for not being able to see them.


                            Yes you can't have more then 24 icons for rec. If you add more they are invisible on the map. What I did, I use the same icon for fish and whales and for game and cattle.
                            Check my SF mod

                            Aliens Legacy

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                            • #29
                              Originally posted by s3d

                              It never crashed because of resources for me. I added 4 strategic resources.
                              In the city screen if I have all strategic resources some of them just hidden behinde the title of the window.

                              Yes you can't have more then 24 icons for rec. If you add more they are invisible on the map. What I did, I use the same icon for fish and whales and for game and cattle.

                              Thankyou for clarifying the situation s3d : )
                              However, you are wrong when you say that there is a total bonus limit of 24. I don't know if I did something exceptional - I don't think so - but I'm playing with 33 resources and they work just fine. Check out my zip file and pics in this thread.

                              Willem seems to dispute it too, when he says he's added 20 bonus resources. I would be happy if I could check out your resources.pcx Willem : )
                              Last edited by MonsterMan; February 12, 2002, 05:11.
                              MonsterMan's Mod: http://www.angelfire.com/amiga/civ3/

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                              • #30
                                How exactly can I do something like that?
                                Traigo sueños, tristezas, alegrías, mansedumbres, democracias quebradas como cántaros,
                                religiones mohosas hasta el alma...

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