I have some ideas knocking around in my head for a themed Mod, but it's going to be a pastiche on the existing CivIII...that being said, I want to introduce new units, but I don't want them to just be variations on existing units...rather, I would wish that they fill, if not a need, then a niche, that existing units don't fill.
The idea I came up with was "Wonder Units." These are units that are strong in all three categories, Attack, Defense, and Movement, and come with lots of super nifty special abilities, *but* they're hideously expensive to build.
The niche is for peacetime unit-builders who just don't know what they'll need, don't want to commit the resources/gold to a diversified army, and have lots of production on their hands that would otherwise go to waste, which *can* happen.
So, for example, and this is the worst one, the Ancient Era Wonder Unit is the Hero. The strongest attacker (and defender!) of the ancient era is the Swordsman, at 3/2, and the strongest mover is the Horseman at 2. I gave a bonus to these stats (arbitrary, but loosely based on the era) and came up with a 4.3.2 unit, with a Zone of Control. (This happens to be almost an early-tech Knight, but my other era units have no equivalents) I made a wild @$$ guess and said it costs 100 shields to build, which is more than the Knight, but it has ZOC *and* it will probably come at an earlier tech. Should it be more or less, or is the entire idea flawed and should be trashed?
(The other units, ignoring how I arrived at the values, are:
8.4.3 ADM 8.1.1 BRF with ZOC and Blitz, 200 shields.
19.13.3 ADM 12.2.1 BRF with ZOC, Blitz, and Amphibious, 300 shields
28.22.4 ADM, 16.2.1 BRF with ZOC, Blitz, Amphibious, and Radar, 400 shields.)
(I thought about giving them paradrop instead of amphibious, but I figured I would make a Wonder Air unit with Airlift capability and do it that way)
I suppose a truly dedicated person would just make an Alpha-mod and test, but this will be my first Mod, and I am not sure if I want to commit to downloading the necessary tools if the idea I have doesn't quite fly.
Thank you for your input.
The idea I came up with was "Wonder Units." These are units that are strong in all three categories, Attack, Defense, and Movement, and come with lots of super nifty special abilities, *but* they're hideously expensive to build.
The niche is for peacetime unit-builders who just don't know what they'll need, don't want to commit the resources/gold to a diversified army, and have lots of production on their hands that would otherwise go to waste, which *can* happen.
So, for example, and this is the worst one, the Ancient Era Wonder Unit is the Hero. The strongest attacker (and defender!) of the ancient era is the Swordsman, at 3/2, and the strongest mover is the Horseman at 2. I gave a bonus to these stats (arbitrary, but loosely based on the era) and came up with a 4.3.2 unit, with a Zone of Control. (This happens to be almost an early-tech Knight, but my other era units have no equivalents) I made a wild @$$ guess and said it costs 100 shields to build, which is more than the Knight, but it has ZOC *and* it will probably come at an earlier tech. Should it be more or less, or is the entire idea flawed and should be trashed?
(The other units, ignoring how I arrived at the values, are:
8.4.3 ADM 8.1.1 BRF with ZOC and Blitz, 200 shields.
19.13.3 ADM 12.2.1 BRF with ZOC, Blitz, and Amphibious, 300 shields
28.22.4 ADM, 16.2.1 BRF with ZOC, Blitz, Amphibious, and Radar, 400 shields.)
(I thought about giving them paradrop instead of amphibious, but I figured I would make a Wonder Air unit with Airlift capability and do it that way)
I suppose a truly dedicated person would just make an Alpha-mod and test, but this will be my first Mod, and I am not sure if I want to commit to downloading the necessary tools if the idea I have doesn't quite fly.
Thank you for your input.
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