Announcement

Collapse
No announcement yet.

Some questions for the developers on editing and the civ3mod file?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Some questions for the developers on editing and the civ3mod file?

    Hi there, just wondering if you could help me out here...

    1. If you use the civ3mod.bic or a modified civ3mod.bic file for a standard game and midway through the game you decide to change some of the rules.... can this be done and play continue or do you have to start a new game to play with the remodified rules?

    2a. Also, is it possible to have two AI strategies flagged or does that lead to flawed AI gameplay? For instance making my Cruisers able to carry missiles...should i label their strategy as naval missile transport, naval power or "ideally" both? For example, at present, will nuclear subs with just naval missile transport tagged be used offensively without the naval power strategy also selected?

    2b. It would appear that when i made F15's AI strategy air bombard and air defence, the AI then only used them offensively meaning they then had no units for Air Defence?! Thus the AI does not use America's UU wisely or indeed how it is intended with their increased bombard values and precision bombing... Thus, i made America able to build both jet fighters (for air defence) and F15's (for air bombard) to hopefully allow the AI to use F15's as intended. Will this indeed be the case, or will the AI not be able to cope with this.

    3. Will it affect the action of cruise missiles if i label them as tactical missiles as well as cruise missiles in their abilities box (thereby enabling them to be carried by nuclear subs and cruisers)?

    4. Is it possible to get helicopters to load onto aircraft carriers, and with a unit onboard?

    Many thanks in advance guys.

  • #2
    1) Currently, you will not have to start a new game. It will use the rules you have changed. However, this will be changing as certain modifications can cause problems in existing saved games. In the future, if you make changes to the rules you will have to start a new game for the new rules to take effect.

    2a) Having more than one AI strategy is not recommended as the AI assumes each unit has only one strategy. Once again, though, this is changing and in the future you will be able to select multiple AI strategies for units and the AI will be able to cope.

    2b) Unless I'm mistaken, the AI should be able to cope with having both a defensive air unit and an offensive air unit.

    3) I'm not entirely sure about this but I think cruise missiles will continue to work normally (with the exception that they will able to be carried by nuclear subs).

    4) No. Transport units cannot carry other transport units.
    Mike Breitkreutz
    Programmer
    FIRAXIS Games

    Comment


    • #3
      ¿And the atack choppers?

      Hey Mike, ¿Have You in mind to add an atack chooper?
      Traigo sueños, tristezas, alegrías, mansedumbres, democracias quebradas como cántaros,
      religiones mohosas hasta el alma...

      Comment


      • #4
        Great Mike, thanks very much for helping me with those!

        Good to hear some things will be changing in the future... keep up the good work

        Comment


        • #5
          Things that I know cause problems with saves:
          - Addition/deletion of buildings (will not load)
          - Change of class for units (units in wron terrain will not be able to move)
          - Change of unitorder (units will change type)
          Things that might cause problems with saves:
          - Editing of tech tree
          - Addition of units
          - Change of the road multiplier

          Other stuff might as well cause problems. You can edit the stats for units without problems

          If you start games as Scenarios the rules are saved in the games.
          Creator of the Civ3MultiTool

          Comment

          Working...
          X