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Great Idea for Modpack- Criminal

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  • Great Idea for Modpack- Criminal

    I have an idea brewing in my head, and I'd like some feedback/suggestions: Making Civ3 into a Gang/Criminal type game. The map would be of a large city-type environment. Some things that would be changed are:

    Culture-->Reputation
    Cities-->Bases/Hideouts
    Roads--> City Streets
    Railroads--> Alleys

    And the city improvements would be changed into base improvements, like a granary would become a refrigerator, and barracks would become a training room or something. Some ideas for units are:

    Bodyguard
    Armed Guard
    Gunner
    Car
    Armored Car
    Arsonist
    Lookout
    Hitman
    Convict

    Government Types would be Criminal Structures, like Organized Crime; Barbarians would be the Police; Leaders and Armies would become Gangsters and Gangs.

    What I really need advice on is the tech tree, sea/air units and the terrain. I was thinking, instead of a square that provides a lot of food, I could put a drug store, but that would look pretty dumb with 3 or 4 drug stores around every base.

    Any thoughts or suggestions, please respond.

  • #2
    Ahahahaaaa!!!! Kill yourself

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    • #3
      Great - this idea would rock!

      Maybe the police could be a civ with another unit setup.

      Governments:
      Despotism - Gang - Leader
      Monarchy - Family - Don
      Communism - Syndicate - Boss
      Republic - Grey company - Boss
      Democracy - White company - CEO

      Strategic Resources:
      Cars, Firearms, Heavy guns, Explosives, Medicine

      Luxuries:
      Pornography, Liquor, Cannabis, Cocaine, Heroine

      Wonders:
      United Nations - Election Campaign

      We could have both historical leaders like Capone, and fictional ones like Mack the Knife.
      The difference between industrial society and information society:
      In an industrial society you take a shower when you have come home from work.
      In an information society you take a shower before leaving for work.

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