
Culture-->Reputation
Cities-->Bases/Hideouts
Roads--> City Streets
Railroads--> Alleys
And the city improvements would be changed into base improvements, like a granary would become a refrigerator, and barracks would become a training room or something. Some ideas for units are:
Bodyguard
Armed Guard
Gunner
Car
Armored Car
Arsonist
Lookout
Hitman
Convict
Government Types would be Criminal Structures, like Organized Crime; Barbarians would be the Police; Leaders and Armies would become Gangsters and Gangs.
What I really need advice on is the tech tree, sea/air units and the terrain. I was thinking, instead of a square that provides a lot of food, I could put a drug store, but that would look pretty dumb with 3 or 4 drug stores around every base.
Any thoughts or suggestions, please respond.
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