This is the first time I've put up a map here, so let me know if you have any problems unzipping it.
I've created a map with the following characteristics:
Size: Huge
Player Starting Locations: 13
Suggested Players:
Britain, France, Germany, Italy, Russia, Spain, Portugal, Netherlands, India, China, Japan, Korea, and Khmer.
You may also play:
Egypt, United States, and Zululand.
Theme:
The major powers of the world initially compete against each other on a single large continent that is abundant with essential resources such as iron, horses, saltpeter, and coal. Eventually, they will have to explore smaller continents and islands that have other resources such as spices, dyes, incense, oil, and uranium. This is only possible after the age of sail.
Specifics:
Some of the original civs have been replaced by new ones or have their names changed. Each has an expanded list of city names, partly borrowed from Sevorak's work and partly my own. Some civs will also include cities from other cultures. Example, Germany will have cities like Vienna, Stockholm, and Prague. Please don't be offended, because it's just to add diversity to the game. Units will also have more hit points, an idea borrowed from Korn's Blitz Mod.
There will be at least two or three civs that will end up landlocked. They will either have to fight their way to coastal access or explore the vast open area in the center of the main continent. Thus, a very large land-based empire may emerge, too. In general, the landlocked civs will face less competition for territory, but will be disadvantaged because of their lack of access to colonial resources.
There are some other modifications to the rules. Small cities now get a defensive bonus. Transports no longer have any defense capabilities. Ironclads and battleships now move slower, but attack better. More importantly, all upgraded units have an extra attack bonus. Thus, they play a more significant role for a longer period of time. Also, buildings cause less pollution and some help reduce pollution now. It also takes longer to build roads, mines, etc.
I'm playing this map right now and it's been working great so far. Even though I'm playing at the Monarch level, I've been dominating the game. I am somewhat disappointed at the relatively low level of colonization by the AI so far. It's already 1920 and there are still some dark spots on the map. I've captured about half of the colonial areas, however.
Please let me know what you think as I'm planning on creating a new map soon!
Also, if anyone has ideas for civs to replace Egypt, United States, and Zululand, let me know, too. I'm thinking of keeping Egypt and United States, but possibly replacing Zululand with Sweden or somewhere like that. I'm not sure if I like Khmer in the game anymore either.
I've created a map with the following characteristics:
Size: Huge
Player Starting Locations: 13
Suggested Players:
Britain, France, Germany, Italy, Russia, Spain, Portugal, Netherlands, India, China, Japan, Korea, and Khmer.
You may also play:
Egypt, United States, and Zululand.
Theme:
The major powers of the world initially compete against each other on a single large continent that is abundant with essential resources such as iron, horses, saltpeter, and coal. Eventually, they will have to explore smaller continents and islands that have other resources such as spices, dyes, incense, oil, and uranium. This is only possible after the age of sail.
Specifics:
Some of the original civs have been replaced by new ones or have their names changed. Each has an expanded list of city names, partly borrowed from Sevorak's work and partly my own. Some civs will also include cities from other cultures. Example, Germany will have cities like Vienna, Stockholm, and Prague. Please don't be offended, because it's just to add diversity to the game. Units will also have more hit points, an idea borrowed from Korn's Blitz Mod.
There will be at least two or three civs that will end up landlocked. They will either have to fight their way to coastal access or explore the vast open area in the center of the main continent. Thus, a very large land-based empire may emerge, too. In general, the landlocked civs will face less competition for territory, but will be disadvantaged because of their lack of access to colonial resources.
There are some other modifications to the rules. Small cities now get a defensive bonus. Transports no longer have any defense capabilities. Ironclads and battleships now move slower, but attack better. More importantly, all upgraded units have an extra attack bonus. Thus, they play a more significant role for a longer period of time. Also, buildings cause less pollution and some help reduce pollution now. It also takes longer to build roads, mines, etc.
I'm playing this map right now and it's been working great so far. Even though I'm playing at the Monarch level, I've been dominating the game. I am somewhat disappointed at the relatively low level of colonization by the AI so far. It's already 1920 and there are still some dark spots on the map. I've captured about half of the colonial areas, however.
Please let me know what you think as I'm planning on creating a new map soon!
Also, if anyone has ideas for civs to replace Egypt, United States, and Zululand, let me know, too. I'm thinking of keeping Egypt and United States, but possibly replacing Zululand with Sweden or somewhere like that. I'm not sure if I like Khmer in the game anymore either.
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