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MOD: One City Challenge

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  • MOD: One City Challenge

    Here is the challenge from Civ games of old - can you win the game with just one city? You are given one settler in the beginning as per usual but you cannot build any more, nor can anyone else. No cities can be assimilated into another civlization by culture either.

    The tech research has been accelerated somewhat so that you don't get bored. Also, on Chieftain level, the first six citizens are happy (instead of four), dropping one each difficulty level you go up until at Deity only the first citizen is content.
    Attached Files
    Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod.
    Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.

  • #2
    challenge?

    What's the point of the 'challenge' if the first thing you do is provide a mod to make it easier?

    I've won with one city without mods.
    "Barbarism is the natural state of mankind... Civilization is unnatural. It is a whim of circumstance. And barbarism must always triumph."

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    • #3
      Ray K,

      What's the point? The mod enforces or makes sure you can't build another settler.

      As regards to making it supposedly "easier", I changed the number of content citizens, particularly on the lower levels of difficulty in remembrance of how it was in Civ 2.

      As to faster tech, everyone civilization gets the same changes, so the playing field is still level. I simply wanted to speed things up. Same game, only alot faster.

      The major difference between this and the old way of playing the one-city challenge, is that noone can build settlers so I guess in general all civilizations only get one city though what the AI does when it conquers a city (raze vs keep) is its own business. For us, the right thing is to raze the city. It would be good to enforce that as well, but I don't know how or if its even possible.
      Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod.
      Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.

      Comment


      • #4
        Originally posted by The Rusty Gamer
        Ray K,

        What's the point? The mod enforces or makes sure you can't build another settler.
        The point is that the real challenge of playing with only one city is that the AI does not face that restriction. That is what makes it difficult.

        Keeping the AI to only one city completely defeats the purpose of the challenge.
        "Barbarism is the natural state of mankind... Civilization is unnatural. It is a whim of circumstance. And barbarism must always triumph."

        Comment


        • #5
          Fair point. The only way I would know, then, to enforce only having one settler, is to pick one specific civilization and change it to not allow settlers and then you have to pick that civilization when you play.
          Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod.
          Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.

          Comment

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