Originally posted by squeeze truck
I just don't think a culture or a religion is a form of technology. India didn't "develop" polytheism, they were polytheistic as long as they were India. It's innate to their civilization. Ditto for Monotheism and the Jews; they were always that way.
I just don't think a culture or a religion is a form of technology. India didn't "develop" polytheism, they were polytheistic as long as they were India. It's innate to their civilization. Ditto for Monotheism and the Jews; they were always that way.
First, of course, Civ forces culture to be viewed as being "developed" just like technology -- and we wind up with Monotheism being an "improvement" over Polytheism. On one level, it's just game mechanics; perhaps, given a sufficiently complex tech tree, starting any one Civ as Monotheistic, Polytheistic, etc., would be possible, and each Civ would naturally follow it's own thereby innate path.
Second, however, as with so many questions about the game, the root question is, "What is being modelled?" I would submit that the two intertwined issues are technology and "culture" -- and I am here going to define and use "culture" in the very specific sense of "possessing shared assumptions about reality". You know, those things people in a society take for granted -- one deity or many or none; superiority or equality of various ethnic groups; etc. In game terms, this encompasses both political / philosophical (government types) and religious choices (very limited in the game).
At this level of abstraction, in the Civ model (and, interestingly enough, the properly comprehensive definition of "model", be it of a toy car or an econometric system, is very close to how I'm using the word "culture" -- to wit, a model is a set of assumptions about reality) "philosophy" and "religion" are really the same -- they're culture as applied to world view. For example, Maoism has often been compellingly described and defined as structurally indistinguishable from religion. (And, PLEASE!, before anyone launches on a diatribe about religion and communism being antithetical etc., I do try to choose my words carefully -- they are "structurally indistinguishable" in how Civ models reality, which is very different than being "the same as" in the real world!)
-So, the question is how, in game terms, "world view" translates into conrete, bricks-and-mortar / blood-and-iron issues. Mechanically, some aspects might be straightforward -- Cathedrals probably should not have ANY effect under a Communist regime -- indeed, declaring a Communist government should probably force a sell-off of every religious improvement, which would of course make maintaining a happy Civ populace extraordinarily challenging, to put it mildly (BTW, in the mod I'm working on, choosing a non-religious path compensates for this in ways we've seen before --colloseums with greater power increased by radio and the minor wonder of a national broadcasting sysem; etc.).
Likewise, Hoplites worked really well in narrow mountain passes; Roman manipular legions far better in open terrain. If the Greeks had overrun Anatolia pre-Alexander, they might never have developed hoplites (and let's not forget that Alexander the Great's military arm of decision, in Anatolia and beyond, was his heavy cavalry) so I believe, in game terms, developing Hoplites or Legions truly should be a choice -- both were the result of technologically equivalent societies developing different "UUs" as adaptations to their circumstances.
But that's all just the easy stuff: the Chinese had paper and water clocks and gunpowder by 1000 AD and yet never fielded the sort of gunpowder based armies used in Europe centuries later, etc. Was this due to (a) an "innate" cultural bias against integrating technology into their society (making them an "ingenious" but "impractical" Civ?); (b) a lack of competition due to not being amongst densely packed rivals, as was the case in Europe; or (c) something else entirely? -- that the form of governance sometimes called "Oriental Despotism" derives from peasants' passivity due to the prevalence of the debilitating schistosomiasis blood fluke in rice paddies?
-And, on a related note, the Jews certainly weren't always Monotheistic (something about a golden calf?) -- and one compelling theory about why Pharaonic Egypt's flirtation with monotheism fell flat on its face while Abraham's carried on is that the Jews had the advantage of an alphabet instead of hieroglyphic pictograms, and an alphabet is innately easier to use to express abstract concepts, such as an invisible and omnipresent deity.
All this having been said, I believe that one of the best potential strengths of the Civ "model" (or rather, how we modify it!) is that it CAN illustrate world views evolving / transforming over time; and, in this, "culture" and "technology" proceed very much hand-in-hand, in the game as in history -- the 18th Century Deists could hardly have imagined a "clockwork universe" without clockworks, now could they?
Or: how easy would it have been for a culture (again Pharaonic Egypt) which believed that only certain individuals had immortal souls, to develop democracy? (Let us not forget that Monotheism, in the form of Islam as rendered in the Arabic alphabet, was imposed upon Egypt by conquest.) So perhaps an "evolution" from Despotism to Democracy really does require Monotheism which really does require an alphabet.
For me, the intellectual joy in playing with the Civ model is NOT to express what I believe to be ideologically Right or True, but to discover if can be made to reveal great truths about the very shape of history -- while of course still being fun to play!
Yours way too late at night,
Oz
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