Ok, I've created a map that accentuates the strategic elements of the game. I'm not going to post a screenshot of the whole map. Sorry, get over it.
1) Each of 16 players on this SMALL map have a chunk-o-land that's ample for three to four excellent city sites.
2) Each player has 3 of the same luxury resources. Only ONE other player has access to the same resources, so trade is at a hefty price.
3) Most of the strategic resources are placed between civs, so you must expand to collect these. They are surrounded with hills and mountains for maximum combat brutality. The resources are clumped together so if you have any iron, you probably have two or three for trade.
4) The only barbarians on the map are in the island in the middle. This is the only place for uranium, but there are three or four sources (again, for trade).
5) all starting positions have been adjusted for equality several times. All players are roughly on the same playing field.
*One thing, if rules are saved with the map, then irrigation on tundras is allowed, effectively making them plains. If they're not saved, then I recommend making this change to your rules file*
Check out the screenshots.
Hare's the map:
1) Each of 16 players on this SMALL map have a chunk-o-land that's ample for three to four excellent city sites.
2) Each player has 3 of the same luxury resources. Only ONE other player has access to the same resources, so trade is at a hefty price.
3) Most of the strategic resources are placed between civs, so you must expand to collect these. They are surrounded with hills and mountains for maximum combat brutality. The resources are clumped together so if you have any iron, you probably have two or three for trade.
4) The only barbarians on the map are in the island in the middle. This is the only place for uranium, but there are three or four sources (again, for trade).
5) all starting positions have been adjusted for equality several times. All players are roughly on the same playing field.
*One thing, if rules are saved with the map, then irrigation on tundras is allowed, effectively making them plains. If they're not saved, then I recommend making this change to your rules file*
Check out the screenshots.
Hare's the map:
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