Firaxis, in an upcoming patch, could you please incorporate a mod selector on the new game screen. That is, have the equivalent of a built-in modswapper. The way I see it would work as follows:
A new folder within the main CIV III directory could be created called (say) "Mods". Within that folder would be a different folder for each modification variation which would be named the mod name. This is where the new game screen would look for any mods and give the selection to choose from. And within each of these folders would be the files and directory structure identical to the main CIV III folder, but only those files that have been modified for the mod. In other words, the game will use the normal default settings except for files found within the selected mod directory which would override the defaults.
Also, saved games would take note of the mod being used so that you don't have to worry about using the right mod when loading said saved games.
A new folder within the main CIV III directory could be created called (say) "Mods". Within that folder would be a different folder for each modification variation which would be named the mod name. This is where the new game screen would look for any mods and give the selection to choose from. And within each of these folders would be the files and directory structure identical to the main CIV III folder, but only those files that have been modified for the mod. In other words, the game will use the normal default settings except for files found within the selected mod directory which would override the defaults.
Also, saved games would take note of the mod being used so that you don't have to worry about using the right mod when loading said saved games.
Comment