Awhile back you helped me with a save game I was have trouble with, with an error of DataIO system operation error: TILE. The save game was corrupt with 2 of the TILE flags instead reading uILE. Once you found that, it was an easy fix with a hex editor.
Lately, I was using Marla's world map with 10 Civs, and I got to about 1690AD as the Aztecs. On a map this size it was a considerable amount of time involved just to get to that point. Yesterday morning I got that same error on my primary save and all the autosaves.
I loaded up the hex editor and did the search for "uILE" but it doesn't appear to be the same problem this time as that string was not found. I stumbled around in there for a couple of hours, but with something like 52,000+ TILE flags it was an exercise in frustration for me.
I was going to attach the save game here to see if you could take a look at it, but with how big the map is, the save game is close to 7meg. Using maximum compression with pkzip got it to about 700K, which is just a little to big to attach here.
I thought maybe if I tried out your civ copy tool with save game editor, it might point me in the right direction as to what is corrupt in the TILE flags, but no matter what I do, I can not get it to run. I am running WIN2000, and I downloaded every single piece of VB runtime that you linked to in your threads both here and at Civfanatics. I get a run-time error 50003 or something to that effect.
I was wondering if there is any advice you could give me on HOW to look for what is corrupt in the save game. I would really like to continue this game, and I doubt I will start another new one until there is either another patch, or I decide to go back to 1.07, even with all its limitations, I never got corrupted saves or game crashes.
Any help you could offer would be appreciated.
Lately, I was using Marla's world map with 10 Civs, and I got to about 1690AD as the Aztecs. On a map this size it was a considerable amount of time involved just to get to that point. Yesterday morning I got that same error on my primary save and all the autosaves.
I loaded up the hex editor and did the search for "uILE" but it doesn't appear to be the same problem this time as that string was not found. I stumbled around in there for a couple of hours, but with something like 52,000+ TILE flags it was an exercise in frustration for me.
I was going to attach the save game here to see if you could take a look at it, but with how big the map is, the save game is close to 7meg. Using maximum compression with pkzip got it to about 700K, which is just a little to big to attach here.
I thought maybe if I tried out your civ copy tool with save game editor, it might point me in the right direction as to what is corrupt in the TILE flags, but no matter what I do, I can not get it to run. I am running WIN2000, and I downloaded every single piece of VB runtime that you linked to in your threads both here and at Civfanatics. I get a run-time error 50003 or something to that effect.
I was wondering if there is any advice you could give me on HOW to look for what is corrupt in the save game. I would really like to continue this game, and I doubt I will start another new one until there is either another patch, or I decide to go back to 1.07, even with all its limitations, I never got corrupted saves or game crashes.
Any help you could offer would be appreciated.
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