This may be in the manual, but my copy suffered a tragic catastrophic existance failure (long story), and the only place i can seem to find coherant information on this game is on message boards. My question goes a little something like this:
I've found many times throughout the game that cities i've captured are NEVER able to export more than one shield per turn. Cities would have a -completely- happy population producing 20-30 shields....with all but one wasted. The cities have courthouses in them and military units garrisoned there, everyone is generally happy, i encountered this problem in democracy and communism (i switched around to see if that was the problem) under war-time and normalcy. I beleive I have ruled out corruption and unhappiness as causes for this monumental waste, having a large number of cities that take 60 turns to build a temple is highly frustrating. Why, do you suppose, this happens? Has this happened to anyone else? What else can cause this degree of waste?
I've found many times throughout the game that cities i've captured are NEVER able to export more than one shield per turn. Cities would have a -completely- happy population producing 20-30 shields....with all but one wasted. The cities have courthouses in them and military units garrisoned there, everyone is generally happy, i encountered this problem in democracy and communism (i switched around to see if that was the problem) under war-time and normalcy. I beleive I have ruled out corruption and unhappiness as causes for this monumental waste, having a large number of cities that take 60 turns to build a temple is highly frustrating. Why, do you suppose, this happens? Has this happened to anyone else? What else can cause this degree of waste?
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