Ok, I've been thinking about the wounded expantionist civs...
How about a "scout" ship...
It's only possible if one can specify in a unit's attributes what type of civ can build it. If not, the maybe ?two? special units for each expantionist civ?
Ok here's what I'm thinkin':
1) a ship available with, say, pottery that has three movement, is cheap to build (20 shields?), but has 0/1 A/D and can't carry units.
2) a ship available concurrently with a galley, but has an extra movement or that can hold more troops.
3) a ship available at start of game that costs 10 shields, but carries no units and only moves one or two spaces...
Any modders out there wanna take up this challenge?
ALL comments welcome, but I'm not gonna make the unit. I just wanna see it get made.
PS, is there a way to adjust a unit's range of vision???
it's my new smiley!
How about a "scout" ship...
It's only possible if one can specify in a unit's attributes what type of civ can build it. If not, the maybe ?two? special units for each expantionist civ?
Ok here's what I'm thinkin':
1) a ship available with, say, pottery that has three movement, is cheap to build (20 shields?), but has 0/1 A/D and can't carry units.
2) a ship available concurrently with a galley, but has an extra movement or that can hold more troops.
3) a ship available at start of game that costs 10 shields, but carries no units and only moves one or two spaces...
Any modders out there wanna take up this challenge?
ALL comments welcome, but I'm not gonna make the unit. I just wanna see it get made.
PS, is there a way to adjust a unit's range of vision???
it's my new smiley!
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