This is a modification to the railroads.pcx file (under art/terrain/railroads.pcx) which will tidy up the extensive rail networks that are a feature of most modern empires. Although the graphics changes may seem subtle, the impact on the overall feel of the game as you play is quite significant, and there is much more sense of order in seeing an empire grow through the modern ages.
The pcx file is organised so that the bottom row of 16 tiles (and the rightmost one on the row above) are graphics for railroad tiles which are connected to railroads in all 8 directions. It's these graphics which are almost exclusively responsible for the messy and unnecessary railway looping that you've complained of. What I've done is to replace 12 of those 16 tiles with copies of the remaining 4 - which were chosen on the basis of their geometry and level of simplicity. Less confusing looping of railroads should hopefully mean less chance of sending your mech infantry off into the hills when they're needed vitally on the front line. Furthermore, the game seems to use a map coordinate algorithm to choose which of the 16 map tiles go where, so what I've also done is to figure out an arrangement of these new tiles which will give the most aesthetically pleasing graphics.
Note that rail tiles which are not connected in ALL directions will not be affected, so the changes will not be evident in "undeveloped" rail networks, or in rail tiles at the edge of a network. The graphics for these seem fine to me, and do not need to be modified.
The pcx file is organised so that the bottom row of 16 tiles (and the rightmost one on the row above) are graphics for railroad tiles which are connected to railroads in all 8 directions. It's these graphics which are almost exclusively responsible for the messy and unnecessary railway looping that you've complained of. What I've done is to replace 12 of those 16 tiles with copies of the remaining 4 - which were chosen on the basis of their geometry and level of simplicity. Less confusing looping of railroads should hopefully mean less chance of sending your mech infantry off into the hills when they're needed vitally on the front line. Furthermore, the game seems to use a map coordinate algorithm to choose which of the 16 map tiles go where, so what I've also done is to figure out an arrangement of these new tiles which will give the most aesthetically pleasing graphics.
Note that rail tiles which are not connected in ALL directions will not be affected, so the changes will not be evident in "undeveloped" rail networks, or in rail tiles at the edge of a network. The graphics for these seem fine to me, and do not need to be modified.
Comment