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The Official Apolyton Bug List Version 2.0

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  • #76
    Just for the heck of it you might upgrade your drivers. Mouse driver included if you don't have a generic cheapie.

    I think there is an end turn hotkey that helps with this. I don't recall having the problem a lot myself. I am pretty sure it happened a few times though. I am using Windows XP myself.

    The K6-2 is known to have some incompatibilities with a lot of games depending on the chipset used but I haven't heard of any problems related to it and Civ III.

    Comment


    • #77
      hi ,

      to all of you , microsoft has free patches , just pay a visit to their site , ....

      example they have DirectX 8.1 , its much better then 8.0 , ..

      have a nice day
      - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
      - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
      WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

      Comment


      • #78
        Re: Selected Unit Problem

        Originally posted by Luticus
        I've looked through the FAQ and this bug list and haven't found this problem I'm experiencing:

        Usually, when you complete moving the selected unit, the game jumps to the next active unit so you can give it orders, and so on. In every game I play, there comes a point where it will not jump to the next active unit; the current unit remains selected with the animated white selection circle around it, *none* of the hotkey functions work, and I have to use the mouse to both select the next unit I want to move and to end the turn. I find that if I quit and restart, the game works fine for a while, but the problem inevitably reoccurs. It may happen after I've begun giving units drag-click move orders. In any case, it's incredibly annoying, and I'm surprised no one else has found this. I don't know how it could be system-specific...

        Thanks...
        P2 450 Mhz with 128MB ram, nVidia G Force 2 with 32MB 52X CDROM? Logitech wheelmouse.

        I have the same problem but for me it only seems to happen near the 'end game'. I reported it a while back and have yet to hear anything, that was almost a month ago now

        Comment


        • #79
          Re: Re: Selected Unit Problem

          Originally posted by ACTD_Ran


          P2 450 Mhz with 128MB ram, nVidia G Force 2 with 32MB 52X CDROM? Logitech wheelmouse.

          I have the same problem but for me it only seems to happen near the 'end game'. I reported it a while back and have yet to hear anything, that was almost a month ago now
          hi ,

          put it in the thread "patch v1.21 bugs and issues" , thread id ; 47819 , civ3 general forum .

          have a nice day
          - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
          - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
          WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

          Comment


          • #80
            Worker Fights?

            I ran into a very strange bug last night, and I didn't see anywhere to submit it on the civ3 website, so I figured this would be the best place to post it. Anyways, it's 2001 AD, I'm playing as the French in a Monarch game. I'm at the end of the tech tree, at war with most of the world due to nuclear strikes. All of my 40 or so workers are automated. But during the workers move phase of my turn, a few of them tried to go to my cities to sleep. As they did so, my mech infantry engaged them. The workers HP didn't show up, but the mech infantry fired 3 times, and they died. And I got exp for it, I got 4 of my infantries to elite [no GL though ]. Anyways, I've never seen anything like this, and yes, I am patched. I was playing anouther game before this, and in the year 2030, the game would crash at the end of that turn, no matter what I did. So if someone can tell me why my infantry killed my workers, I'd really appriciate it.
            They don't call me Springfield Fats because I'm morbidly obese!

            Comment


            • #81
              Re: Worker Fights?

              Originally posted by Palleon
              I ran into a very strange bug last night, and I didn't see anywhere to submit it on the civ3 website, so I figured this would be the best place to post it. Anyways, it's 2001 AD, I'm playing as the French in a Monarch game. I'm at the end of the tech tree, at war with most of the world due to nuclear strikes. All of my 40 or so workers are automated. But during the workers move phase of my turn, a few of them tried to go to my cities to sleep. As they did so, my mech infantry engaged them. The workers HP didn't show up, but the mech infantry fired 3 times, and they died. And I got exp for it, I got 4 of my infantries to elite [no GL though ]. Anyways, I've never seen anything like this, and yes, I am patched. I was playing anouther game before this, and in the year 2030, the game would crash at the end of that turn, no matter what I did. So if someone can tell me why my infantry killed my workers, I'd really appriciate it.
              hi ,

              care to posr a SAV(e) , ...

              have a nice day
              - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
              - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
              WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

              Comment


              • #82
                Strange. I just reloaded the game, and I can't get it to repeat. I tried nuking people, and not nuking people, attacking and not attacking, and I can't seem to get the workers to die again. Guess it's a random thing.
                They don't call me Springfield Fats because I'm morbidly obese!

                Comment


                • #83
                  You have discovered the work around. I am pretty sure that all pr at least most of the cases I have seen reported involved Mechanized Infantry. Might have been some others but those are mentioned most. Usually a nuke has used as well.

                  Reloading does take care of it. The bug has been reported all along but since reloading works around it, giving Firaxis a save to show them the bug is just a touch difficult.

                  Comment


                  • #84
                    I just found something else. I'm the Babylonians, at war with the Germans. I bombarded one of their improvements with my battleship. It swiveled AWAY from the target, pointed its guns out to sea, fired, and destroyed the improvement which was behind it. Now, this has only happened once, but I thought it was quite an irregularity. Maybe they just got confused.

                    Edit: It happened again the next turn. I am firing east of me, and the guns are pointing west. It doesn't seem to happen to any other units.
                    Last edited by Palleon; June 23, 2002, 20:12.
                    They don't call me Springfield Fats because I'm morbidly obese!

                    Comment


                    • #85
                      Shush!

                      Originally posted by Palleon
                      I just found something else. I'm the Babylonians, at war with the Germans. I bombarded one of their improvements with my battleship. It swiveled AWAY from the target, pointed its guns out to sea, fired, and destroyed the improvement which was behind it. Now, this has only happened once, but I thought it was quite an irregularity. Maybe they just got confused.

                      Edit: It happened again the next turn. I am firing east of me, and the guns are pointing west. It doesn't seem to happen to any other units.
                      You are not supposed to give away your secret weapons! It is the top secret Babylonian battleship fired, rocket assisted, 15 inch projectiles.
                      KATN

                      Comment


                      • #86
                        I can't belive none has posted about this bug yet...

                        Name: Paratroopers jump away from airport

                        How to create:
                        You need:
                        a) A Paratrooper
                        b) A city with airport connected to your railroad network
                        c) Full railroad to the tile or city you want to jump from


                        ToDos:
                        1) Move your paratrooper to a city with airport.
                        2) select to airdrop. The range grid will show up whare you shall be able to jump.
                        3) Move your paratrooper away along the Railroad to a location you want to jump from. (TYhe grid will NOT change)
                        4) Click anywhere within the range from where the unit has been moved and you can jump.



                        Image:
                        The image shows a Paratrooper jumping from the country.
                        Attached Files
                        Creator of the Civ3MultiTool

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                        • #87
                          Maybe it was lil' bow wow from Like Mike, and he can just jump really far.
                          They don't call me Springfield Fats because I'm morbidly obese!

                          Comment


                          • #88
                            Hu???

                            What do you mean?
                            Creator of the Civ3MultiTool

                            Comment


                            • #89
                              During AI turns I get the following message:

                              CIVILIZATION3 caused an invalid page fault in
                              module CIVILIZATION3.EXE at 017f:00555ab0.
                              Registers:
                              EAX=00877504 CS=017f EIP=00555ab0 EFLGS=00010212
                              EBX=00877290 SS=0187 ESP=00acedcc EBP=00877504
                              ECX=00000000 DS=0187 ESI=00878de0 FS=1b9f
                              EDX=0000006d ES=0187 EDI=00877890 GS=0000
                              Bytes at CS:EIP:
                              8b 41 08 56 85 c0 74 09 b8 18 00 00 00 5e c2 18
                              Stack dump:
                              00537d57 00877504 0000015f 0000006d 00000000 00000000 00000000 00877890
                              00877290 00000000 00877800 00000000 0056234e 00877890 00877290 0087780c

                              And it never fails to happen at the same point in the same turn, even if I load an auto-save or start from a previous save. The problem occrus during the 1900s or 2000.
                              A proud citizen of the Civilization III Democracy Game.
                              A proud member of the Imperialist Party of the United Front Coalition.
                              "The only limit to our realization of tomorrow will be our doubts of today; let us move forward in strong and active faith." - Franklin Delano Roosevelt

                              Comment


                              • #90
                                Originally posted by Micaelus
                                During AI turns I get the following message:

                                CIVILIZATION3 caused an invalid page fault in
                                module CIVILIZATION3.EXE at 017f:00555ab0.
                                Registers:
                                EAX=00877504 CS=017f EIP=00555ab0 EFLGS=00010212
                                EBX=00877290 SS=0187 ESP=00acedcc EBP=00877504
                                ECX=00000000 DS=0187 ESI=00878de0 FS=1b9f
                                EDX=0000006d ES=0187 EDI=00877890 GS=0000
                                Bytes at CS:EIP:
                                8b 41 08 56 85 c0 74 09 b8 18 00 00 00 5e c2 18
                                Stack dump:
                                00537d57 00877504 0000015f 0000006d 00000000 00000000 00000000 00877890
                                00877290 00000000 00877800 00000000 0056234e 00877890 00877290 0087780c

                                And it never fails to happen at the same point in the same turn, even if I load an auto-save or start from a previous save. The problem occrus during the 1900s or 2000.
                                Do you use any mods?
                                Creator of the Civ3MultiTool

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