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Enable workers to dig canals???

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  • Enable workers to dig canals???

    Would like to be able to join adjacent bodies of water, and create sea-shortcuts through land masses, where only 2 or 3 grids of land are in the way. Can't seem to be able to build adjacent cities to accomplish this, and canals would be more practical anyway. Can someone give workers the ability to dig canals, thus aloowing ships to pass through them?

    Thanx...

  • #2
    that would be impossible with the current editor, or even with civ3, worker cannot change terrain, they can only build improvements, and there is no way you can make an improvement that allows ship on it.
    <Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
    Play Bumps! No, wait, play Slings!

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    • #3
      I wish the worker could dig canels you could build the Panama Canel sure would help US navys
      John Plavchan

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      • #4
        Panama would be the equivalent of a one-tile-wide land bridge with a city on it. Any canal longer than 1 tile is unrealistically long.
        Visit First Cultural Industries
        There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
        Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd

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        • #5
          Yeah, building a city serves the purpose if you're only spanning one tile...and I guess it wouldn't be realistic to make them any longer...but...~g~...it just sounded like fun...

          oh well...

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          • #6
            Originally posted by Smiley
            Panama would be the equivalent of a one-tile-wide land bridge with a city on it. Any canal longer than 1 tile is unrealistically long.
            That depends on what scale you use. If we ever wil se an option as this ther should be an otion in the maps on how long they can be.
            Creator of the Civ3MultiTool

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            • #7
              the "logical" rule of thumb I've been using for scale is based on
              1 square = 30 miles

              this is based mostly on wishful thinking but a little bit on the average ancient/modern infantry unit (slogging on foot) can go about 10-30 miles a day depending on terrain.

              A tank unit on a road could go 30x9 (3 movement ticks x three road benifit) or about 270 miles in a day. Figuring in organizing, farting around and general army hurry up and wait stuff that sounds about right to me. Conversely a calvery unit could go the same distance which would mean they would be some pretty tired horses and guys with saddle sores where you never want saddle sores.

              Also looking for opinions here for a mod that is in the works (yet another mod huh? of using fast units (4-5 move ticks) for the later stages, probably air calv, or special forces types to represent being able to hit through enemy lines deep into the heart of territory. Any thoughts? Anyone? Anyone? Bueller?

              btw, don't look for the mod anytime soon, working on graphics, trying to get the little guys not to look like flattened blobs of matter. I think I'll corner the market on being the 'folk artist' of unit design. Mebbe make a bundle selling it to folks who figure if it looks like crud it must be art.

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