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  • Civ III Events

    Well, one of the things I liked about Civ 2 (although it was very limited) was the Events macro language that allowed to create cause/effect functions in the game. Now, I know that Call to Power 2 had a kind of script language that allowed for making all sorts of new events in the game, but I never really bothered to learn it because I was impatient and lazy and also I was waiting for my Civ 3!

    But I haven't really seen any kind of anything in terms of events. Is there? Does Civ 3 have a macro language or script language for it?? Or is that one of the things we will have to wait for? Or do with out???
    Dom Pedro II - 2nd and last Emperor of the Empire of Brazil (1831 - 1889).

    I truly believe that America is the world's second chance. I only hope we get a third...

  • #2
    Re: Civ III Events

    Originally posted by Dom Pedro II
    But I haven't really seen any kind of anything in terms of events. Is there? Does Civ 3 have a macro language or script language for it?? Or is that one of the things we will have to wait for? Or do with out???
    No , No , yes , and very probably
    Concrete, Abstract, or Squoingy?
    "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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    • #3
      Well, at least Immortal Wombat gets straight to the point.

      The only thing I might add here is that Firaxis (Dan and Jeff) doesn't even know if we'll ever see a better editor!
      Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.

      Elie A. Shneour Skeptical Inquirer

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