I've been thinking about this topic for some time, so I'd like to share my thoughts on this issue. First I'd like to point out two key considerations;
1. Many players want to play on a realistic world map. This indicates that many players would like to experience a reasonably realistic simulation of world history.
2. Civ3 is not a realistic simulation of world history. The scale of the game is wrong and virtually everything in the game is represented in an abstracted way. This is necessary for playability, but it does make a realistic historical experience pretty much impossible.
In spite of this obvious conflict, many players still want to experience at least some semblance of realism, and one thing that many consider to be important is realistic starting positions.
To take some obvious examples, most players believe that the English should start in England and the Americans in America. However, you don't have to think about real world history for very long to realise that the English and the Americans didn't actually start in those locations. Not only that, but the English and Americans didn't even exist at that time.
Marla Singer's world map uses what many consider to be "realistic" starting positions. One stated consequence of this is that Europe begins hotly contested, with many nations starting in close proximity to one another. It is stated that the Romans are in a bad position because they're hemmed in by the French, Germans and Greeks. Also, the English and Japanese are at a disadvantage because they are on islands and can't get off until they develop ships.
But hang on a moment, the Romans never had a problem with the French in real life, because the French didn't actually exist at that time. As for the English, they didn't start in England, they (the Angles and the Saxons as they were then) were Germanic tribes who invaded England after the Romans left. England (or more correctly, Britain) was originally occupied by the Celts, who started in Europe.
Likewise, the Americans didn't start in America, they evolved as a nation from the various European colonies that settled there.
The fact is that many of the nations represented in Civ3 did not exist at the beginning of the game, so their inclusion is unrealistic. In reality, most modern nations evolved from older nations, but this "evolution of nations" is not represented in the game. It would probably be very difficult to incorporate such a concept yet still produce a playable game.
THE EVOLUTION OF NATIONS
So how did nations evolve? Well I'm no expert on this, but considering the simplicity and abstraction of the game, I don't think it's necessary to go into it in too much detail. So here are some general observations.
EUROPE
Most European languages today fall into one of three types, Celtic, Romance, and Germanic. Welsh, Scottish and Irish are Celtic languages. French, Spanish and Italian are Romance languages. German, English, Norwegian and Swedish are Germanic languages. These languages are indicative of how the various European nations evolved.
Much of Europe was originally occupied by the Celts, who originated in south-west Germany, these were pushed north by the Romans and west by various barbarian tribes, so that the main vestiges of the Celtic empire now exist only in the north and west of Britain, and Brittany in France. Note that the name Britain comes from the Ancient Britons, who were Celts.
Then consider the Romans. French, Spanish and Italian are all Romance languages. Although the Romans spoke Latin, I don't think the similarity between the words Romance and Romans is a coincidence, since the Romans occupied those countries for a very long time. In game terms therefore, I think it's realistic to suggest that the Romans "evolved" into the French, the Spanish and the Italians.
Then there were the barbarians in the north-east, the Germanic tribes, who pushed the Celts westwards. Some of these tribes (the Angles and the Saxons) invaded Britain, and later evolved into the English (Angles = English). In the north they became the Vikings and later the Norwegians and the Swedes. Some of the Vikings headed east and eventually became the Russians. The rest became Germans, and many European countries today speak various German dialects.
The English in Britain gradually assimilated Wales, Scotland and part of Ireland to became the British, which is what Americans usually mean when they use the term "English". They should have been called "British" in the game (in fact England is labelled Britain in the Civ3 manual but they evidently decided to change it for some inexplicable reason). Haven't the Americans ever heard of the British Empire? The English never had an empire.
As for the Greeks, Alexander's empire extended to the east, and so didn't affect most of Europe.
In game terms therefore, I believe the most realistic way to begin the game would be with four nations in Europe; the Celts, the Romans, the Germans and the Greeks. Unfortunately there are no Celts in the game, but since these were mostly assimilated anyway, they may as well be represented as mere barbarians. At least that would give the remaining three nations more room to expand.
The Romans would start in Italy and move west, to effectively become the French, Spanish and Italians (although still called Romans in the game), and south to North Africa. The Germans would start in northern Germany and would spread north, west and east to control all of northern Europe, Britain and Russia. The Greeks would start in Greece and should probably head east to Turkey and beyond.
As far as terrain is concerned, most Civ map-makers provide plenty of grassland in Europe, whereas in reality, most of it was originally covered by forest. Starting an empire in a forested area isn't easy, but it wasn't in real life either. Northern Europe was not a desirable place to colonise initially, but it gradually became more important as the forests were cleared.
The Germans should not get off to a very quick start therefore, they should have the problem of chopping down all those forests, but they'd have plenty of room to expand into and it would pay off later once most of the grassland was uncovered.
MIDDLE EAST & ASIA
The most ancient civilisations began in Egypt, Babylon, Persia, India and China.
Egypt is still there, although it's shrunk somewhat. In game terms the whole of the North African coast (Morocco, Algeria, Tunisia, Libya) could be considered to have evolved from the Egyptians.
Babylon eventually became modern day Iraq, and Persia became modern day Iran. In game terms all of the Middle Eastern countries (Iran, Iraq, Israel, Palestine, Jordan, Arabia, Afghanistan etc.) could be considered to be descendants of the Babylonians and Persians. (I'm sure some might disagree, but let's not get into any deep arguments about this, it's just a game, remember?)
As for India, It didn't start out as such, but various early civilisations in the Indus Valley eventually evolved into the Indians (and also Pakistan and Bangladesh in game terms).
China probably best represents the "East-Asians" as a whole, so the Mongols, the Siberians, the Koreans, the Japanese, the Vietnamese etc. are probably best thought of as Chinese in game terms. I don't know much about the Far East, but I don't think it would be appropriate to include the Japanese, for the same reason that I don't think it's appropriate to include the English. Japan probably originated from China just as the English originated from Germany.
AMERICA
All of the existing countries in America (north and south) originally evolved from European colonies, primarily British (Germans/Celts), French, Spanish and Portuguese (Romans). Although not colonising America directly, a great many Irish (Celts) and Germans emigrated to America. So most of the people we now think of as Americans, Canadians, Mexicans, Brazilians and so on, are actually Celts, Romans and Germans.
So what about true American empires? Well the North American Indians were just scattered tribes, they never really developed an empire as such, so it's unrealistic to include them in the game. But of course, there were the Aztec, Inca and Mayan empires. However, these started very late in the game (the Aztecs didn't turn up until the 12th century), were very small in world terms, and were quickly squashed by the invading Europeans.
In Civ3, the Aztecs would have an unfair advantage starting in America due to having no other competition there, due to it being a very rich region, and due to starting much earlier in history than they really did. By the time the Europeans turned up, an Aztec civ would probably have covered the continent with roads and be churning out cavalry, musketeers and cannons. America would not be the walkover it was in real life.
Even if they did have competition in the form of the Iroquois, it's just not realistic for America to become "civilised" so early in the game, not if a reasonably realistic historical development of the planet is desired, which is of course what I'm writing about.
For this reason I think it's best to fill America with barbarian tribes instead. This would make America a prime area for colonisation later in the game, with the barbarians providing token resistance.
A FEW NOTES ABOUT SEAS AND OCEANS
In order to make the colonisation of America a feature of the later game, it's probably necessary to design the ocean/sea areas in such a way as to prevent the Europeans from reaching America too early in the game.
Although the Vikings are known to have reached America quite early on in history, they didn't settle there so it probably wasn't practical to do so given the technology of the time. In Civ3 it is, so I think this should be prevented with ocean tiles. It was probably a very risky journey anyway, with very cold and stormy weather that far north, even if the water is technically quite shallow.
(By the same token, ocean tiles could be used to prevent players from easily rounding the notoriously treacherous Cape Horn at the southern tip of South America.)
Civ3 map designers seem to be developing the tendency of representing the shallower parts of the world's oceans as seas. I must admit that the idea of representing the Mid-Atlantic ridge with sea tiles is very appealing, but unfortunately it's not very realistic, for two reasons;
1. The shallower parts of the oceans as represented in Atlas maps, are not really very shallow at all. On the map I'm looking at, the contour line that shows the Mid-Atlantic ridge is 4000m deep! It may not be as deep as the rest of the ocean, but it's more than deep enough to qualify as an ocean in game terms. There are a few genuinely shallow bits, such as at the Azores and other islands, but most of it is deep enough to qualify as ocean, not sea.
2. The distinction between seas and oceans isn't really based on the depth of the water, it's based on how enclosed the water is, which affects how difficult it is to cross. Take a look at where real seas are marked on the map - the Mediterranean Sea, the Black Sea, the North Sea, the Bering Sea, the China Seas, the Coral Sea, the Red Sea, the Arabian Sea, the Caribbean Sea. These are all enclosed areas.
On the open ocean the currents run deep and unrestricted over huge distances, which can result in gigantic waves, with no shelter from the wind. Seas, on the other hand, are protected from such currents by nearby land and islands. Even if parts of the North Atlantic seem shallow enough to qualify as sea, they have no protection from these large waves and currents.
So even if these supposedly shallow patches of sea in the middle of the world's oceans seem like a good idea, I don't believe they are at all realistic. Seas and oceans should be defined according to how difficult they are to cross, not on how shallow the water is (that's only important very close to land). Sea areas shouldn't allow Europeans to travel to and colonise the Americas too early in the game, in my opinion. This is crucial to a realistic historical development.
AFRICA
This is a problem in the game. I think Africa has much in common with America, in that it should be filled with barbarian tribes rather than major nations. However, Africa is easily accessible and could be quickly colonised by the Egyptians and possibly the Romans.
I think one of the problems in Civ3 is that Africa is too desirable an area in game terms. In real life it's very hot, much of the terrain is desert or jungle, it's full of wild animals, is rife with diseases, and is not generally a very good area for growing crops. In short, it's not an ideal place to develop a great empire. With Civ3 terrain though, it's much too hospitable.
I think one solution might be to make the terrain of Africa more undesirable. So for example, there should be very little grassland. There's a big difference between grassland that receives a lot of rain (as in Europe) and hot, dry grassland. Better to use plains I think. Likewise, a lot of the semi-arid plains might be better represented as desert. Throw in plenty of jungle and hills and you have an area that produces very little food. I think that lack of food is a very important consideration in order to make Africa unsuitable for great empire building.
For the same reason there should be lots of tundra underneath the vast forests of Siberia and northern Canada, those are very inhospitable places too. Believe it or not, the coldest part of Siberia is in the forests south of the tundra, further inland from the sea. The problem is that Civ3 only represents terrain, not climatic conditions, which are a big factor in real life.
AUSTRALIA
Similar to America, this should be populated by barbarian tribes only, and should be difficult to get to until later in the game. Although the connecting seas may be quite shallow, historically Australia wasn't colonised until much later, during the great age of colonisation. It shouldn't be very desirable in terms of terrain, it's more important for it's resources, but early empires shouldn't be aware of that.
Due to the abstractions of the Civ3 game design, connecting Australia with sea would most likely mean that it would quickly become part of the Indian or Chinese empires. I'm not sure how this could be prevented without inserting an unrealistically large area of ocean.
FINALLY
To sum up, I think a realistic historical game of Civ should begin with just eight nations - the Romans, Germans, Greeks, Egyptians, Babylonians, Persians, Indians and Chinese. These would gradually develop into the great nations that we know today, although their names, and hence their origins, would remain the same.
The culture feature would help these new nations to evolve, in much the same way as the Spanish (Romans) in the western US were absorbed into the US (German) culture and the Siberians (Chinese) into the Russian (German) culture. (I know it didn't happen exactly like that, but that would be Civ3's way of representing it.)
In the modern world (in game terms), the Celts still control Ireland, but have otherwise disappeared through cultural absorption. The Germans control Britain, north and east Europe, Russia, western Canada, the United States and Australia, while the Romans control south-west Europe, eastern Canada, Central and South America.
The Chinese and Indians both have decent sized, well-established empires, but have not sought world conquest, the Babylonians and Persians are not doing terribly well, and the Greeks and Egyptians have shrunk to tiny proportions.
The "winners" are probably Germany, having the most power and resources, while the Romans come in a close second, controlling a greater land area, but not so many resources. All the nations are pretty much at peace these days, except for the warlike Babylonians and Persians, who still can't seem to curb their bloodlust.
There are also many warlike tribes still active in Africa, which has never been fully conquered by the "civilised" nations, who still only have scattered colonies there.
I'd rate the current rankings as follows;
1. Germans
2. Romans
3. Chinese
4. Indians
5. Babylonians
6. Persians
7. Egyptians
8. Greeks
My suggestion about using only eight nations conveniently corresponds to the ideal number that the game was designed for. Although sixteen nations is possible (which many people like) it slows down the game significantly (which most people don't like). Given the way that real nations and empires have evolved over the millennia, I think these eight nations are the most realistic to start with for the most historically accurate game.
Comments and alternative ideas are welcome.
Paul
1. Many players want to play on a realistic world map. This indicates that many players would like to experience a reasonably realistic simulation of world history.
2. Civ3 is not a realistic simulation of world history. The scale of the game is wrong and virtually everything in the game is represented in an abstracted way. This is necessary for playability, but it does make a realistic historical experience pretty much impossible.
In spite of this obvious conflict, many players still want to experience at least some semblance of realism, and one thing that many consider to be important is realistic starting positions.
To take some obvious examples, most players believe that the English should start in England and the Americans in America. However, you don't have to think about real world history for very long to realise that the English and the Americans didn't actually start in those locations. Not only that, but the English and Americans didn't even exist at that time.
Marla Singer's world map uses what many consider to be "realistic" starting positions. One stated consequence of this is that Europe begins hotly contested, with many nations starting in close proximity to one another. It is stated that the Romans are in a bad position because they're hemmed in by the French, Germans and Greeks. Also, the English and Japanese are at a disadvantage because they are on islands and can't get off until they develop ships.
But hang on a moment, the Romans never had a problem with the French in real life, because the French didn't actually exist at that time. As for the English, they didn't start in England, they (the Angles and the Saxons as they were then) were Germanic tribes who invaded England after the Romans left. England (or more correctly, Britain) was originally occupied by the Celts, who started in Europe.
Likewise, the Americans didn't start in America, they evolved as a nation from the various European colonies that settled there.
The fact is that many of the nations represented in Civ3 did not exist at the beginning of the game, so their inclusion is unrealistic. In reality, most modern nations evolved from older nations, but this "evolution of nations" is not represented in the game. It would probably be very difficult to incorporate such a concept yet still produce a playable game.
THE EVOLUTION OF NATIONS
So how did nations evolve? Well I'm no expert on this, but considering the simplicity and abstraction of the game, I don't think it's necessary to go into it in too much detail. So here are some general observations.
EUROPE
Most European languages today fall into one of three types, Celtic, Romance, and Germanic. Welsh, Scottish and Irish are Celtic languages. French, Spanish and Italian are Romance languages. German, English, Norwegian and Swedish are Germanic languages. These languages are indicative of how the various European nations evolved.
Much of Europe was originally occupied by the Celts, who originated in south-west Germany, these were pushed north by the Romans and west by various barbarian tribes, so that the main vestiges of the Celtic empire now exist only in the north and west of Britain, and Brittany in France. Note that the name Britain comes from the Ancient Britons, who were Celts.
Then consider the Romans. French, Spanish and Italian are all Romance languages. Although the Romans spoke Latin, I don't think the similarity between the words Romance and Romans is a coincidence, since the Romans occupied those countries for a very long time. In game terms therefore, I think it's realistic to suggest that the Romans "evolved" into the French, the Spanish and the Italians.
Then there were the barbarians in the north-east, the Germanic tribes, who pushed the Celts westwards. Some of these tribes (the Angles and the Saxons) invaded Britain, and later evolved into the English (Angles = English). In the north they became the Vikings and later the Norwegians and the Swedes. Some of the Vikings headed east and eventually became the Russians. The rest became Germans, and many European countries today speak various German dialects.
The English in Britain gradually assimilated Wales, Scotland and part of Ireland to became the British, which is what Americans usually mean when they use the term "English". They should have been called "British" in the game (in fact England is labelled Britain in the Civ3 manual but they evidently decided to change it for some inexplicable reason). Haven't the Americans ever heard of the British Empire? The English never had an empire.
As for the Greeks, Alexander's empire extended to the east, and so didn't affect most of Europe.
In game terms therefore, I believe the most realistic way to begin the game would be with four nations in Europe; the Celts, the Romans, the Germans and the Greeks. Unfortunately there are no Celts in the game, but since these were mostly assimilated anyway, they may as well be represented as mere barbarians. At least that would give the remaining three nations more room to expand.
The Romans would start in Italy and move west, to effectively become the French, Spanish and Italians (although still called Romans in the game), and south to North Africa. The Germans would start in northern Germany and would spread north, west and east to control all of northern Europe, Britain and Russia. The Greeks would start in Greece and should probably head east to Turkey and beyond.
As far as terrain is concerned, most Civ map-makers provide plenty of grassland in Europe, whereas in reality, most of it was originally covered by forest. Starting an empire in a forested area isn't easy, but it wasn't in real life either. Northern Europe was not a desirable place to colonise initially, but it gradually became more important as the forests were cleared.
The Germans should not get off to a very quick start therefore, they should have the problem of chopping down all those forests, but they'd have plenty of room to expand into and it would pay off later once most of the grassland was uncovered.
MIDDLE EAST & ASIA
The most ancient civilisations began in Egypt, Babylon, Persia, India and China.
Egypt is still there, although it's shrunk somewhat. In game terms the whole of the North African coast (Morocco, Algeria, Tunisia, Libya) could be considered to have evolved from the Egyptians.
Babylon eventually became modern day Iraq, and Persia became modern day Iran. In game terms all of the Middle Eastern countries (Iran, Iraq, Israel, Palestine, Jordan, Arabia, Afghanistan etc.) could be considered to be descendants of the Babylonians and Persians. (I'm sure some might disagree, but let's not get into any deep arguments about this, it's just a game, remember?)
As for India, It didn't start out as such, but various early civilisations in the Indus Valley eventually evolved into the Indians (and also Pakistan and Bangladesh in game terms).
China probably best represents the "East-Asians" as a whole, so the Mongols, the Siberians, the Koreans, the Japanese, the Vietnamese etc. are probably best thought of as Chinese in game terms. I don't know much about the Far East, but I don't think it would be appropriate to include the Japanese, for the same reason that I don't think it's appropriate to include the English. Japan probably originated from China just as the English originated from Germany.
AMERICA
All of the existing countries in America (north and south) originally evolved from European colonies, primarily British (Germans/Celts), French, Spanish and Portuguese (Romans). Although not colonising America directly, a great many Irish (Celts) and Germans emigrated to America. So most of the people we now think of as Americans, Canadians, Mexicans, Brazilians and so on, are actually Celts, Romans and Germans.
So what about true American empires? Well the North American Indians were just scattered tribes, they never really developed an empire as such, so it's unrealistic to include them in the game. But of course, there were the Aztec, Inca and Mayan empires. However, these started very late in the game (the Aztecs didn't turn up until the 12th century), were very small in world terms, and were quickly squashed by the invading Europeans.
In Civ3, the Aztecs would have an unfair advantage starting in America due to having no other competition there, due to it being a very rich region, and due to starting much earlier in history than they really did. By the time the Europeans turned up, an Aztec civ would probably have covered the continent with roads and be churning out cavalry, musketeers and cannons. America would not be the walkover it was in real life.
Even if they did have competition in the form of the Iroquois, it's just not realistic for America to become "civilised" so early in the game, not if a reasonably realistic historical development of the planet is desired, which is of course what I'm writing about.
For this reason I think it's best to fill America with barbarian tribes instead. This would make America a prime area for colonisation later in the game, with the barbarians providing token resistance.
A FEW NOTES ABOUT SEAS AND OCEANS
In order to make the colonisation of America a feature of the later game, it's probably necessary to design the ocean/sea areas in such a way as to prevent the Europeans from reaching America too early in the game.
Although the Vikings are known to have reached America quite early on in history, they didn't settle there so it probably wasn't practical to do so given the technology of the time. In Civ3 it is, so I think this should be prevented with ocean tiles. It was probably a very risky journey anyway, with very cold and stormy weather that far north, even if the water is technically quite shallow.
(By the same token, ocean tiles could be used to prevent players from easily rounding the notoriously treacherous Cape Horn at the southern tip of South America.)
Civ3 map designers seem to be developing the tendency of representing the shallower parts of the world's oceans as seas. I must admit that the idea of representing the Mid-Atlantic ridge with sea tiles is very appealing, but unfortunately it's not very realistic, for two reasons;
1. The shallower parts of the oceans as represented in Atlas maps, are not really very shallow at all. On the map I'm looking at, the contour line that shows the Mid-Atlantic ridge is 4000m deep! It may not be as deep as the rest of the ocean, but it's more than deep enough to qualify as an ocean in game terms. There are a few genuinely shallow bits, such as at the Azores and other islands, but most of it is deep enough to qualify as ocean, not sea.
2. The distinction between seas and oceans isn't really based on the depth of the water, it's based on how enclosed the water is, which affects how difficult it is to cross. Take a look at where real seas are marked on the map - the Mediterranean Sea, the Black Sea, the North Sea, the Bering Sea, the China Seas, the Coral Sea, the Red Sea, the Arabian Sea, the Caribbean Sea. These are all enclosed areas.
On the open ocean the currents run deep and unrestricted over huge distances, which can result in gigantic waves, with no shelter from the wind. Seas, on the other hand, are protected from such currents by nearby land and islands. Even if parts of the North Atlantic seem shallow enough to qualify as sea, they have no protection from these large waves and currents.
So even if these supposedly shallow patches of sea in the middle of the world's oceans seem like a good idea, I don't believe they are at all realistic. Seas and oceans should be defined according to how difficult they are to cross, not on how shallow the water is (that's only important very close to land). Sea areas shouldn't allow Europeans to travel to and colonise the Americas too early in the game, in my opinion. This is crucial to a realistic historical development.
AFRICA
This is a problem in the game. I think Africa has much in common with America, in that it should be filled with barbarian tribes rather than major nations. However, Africa is easily accessible and could be quickly colonised by the Egyptians and possibly the Romans.
I think one of the problems in Civ3 is that Africa is too desirable an area in game terms. In real life it's very hot, much of the terrain is desert or jungle, it's full of wild animals, is rife with diseases, and is not generally a very good area for growing crops. In short, it's not an ideal place to develop a great empire. With Civ3 terrain though, it's much too hospitable.
I think one solution might be to make the terrain of Africa more undesirable. So for example, there should be very little grassland. There's a big difference between grassland that receives a lot of rain (as in Europe) and hot, dry grassland. Better to use plains I think. Likewise, a lot of the semi-arid plains might be better represented as desert. Throw in plenty of jungle and hills and you have an area that produces very little food. I think that lack of food is a very important consideration in order to make Africa unsuitable for great empire building.
For the same reason there should be lots of tundra underneath the vast forests of Siberia and northern Canada, those are very inhospitable places too. Believe it or not, the coldest part of Siberia is in the forests south of the tundra, further inland from the sea. The problem is that Civ3 only represents terrain, not climatic conditions, which are a big factor in real life.
AUSTRALIA
Similar to America, this should be populated by barbarian tribes only, and should be difficult to get to until later in the game. Although the connecting seas may be quite shallow, historically Australia wasn't colonised until much later, during the great age of colonisation. It shouldn't be very desirable in terms of terrain, it's more important for it's resources, but early empires shouldn't be aware of that.
Due to the abstractions of the Civ3 game design, connecting Australia with sea would most likely mean that it would quickly become part of the Indian or Chinese empires. I'm not sure how this could be prevented without inserting an unrealistically large area of ocean.
FINALLY
To sum up, I think a realistic historical game of Civ should begin with just eight nations - the Romans, Germans, Greeks, Egyptians, Babylonians, Persians, Indians and Chinese. These would gradually develop into the great nations that we know today, although their names, and hence their origins, would remain the same.
The culture feature would help these new nations to evolve, in much the same way as the Spanish (Romans) in the western US were absorbed into the US (German) culture and the Siberians (Chinese) into the Russian (German) culture. (I know it didn't happen exactly like that, but that would be Civ3's way of representing it.)
In the modern world (in game terms), the Celts still control Ireland, but have otherwise disappeared through cultural absorption. The Germans control Britain, north and east Europe, Russia, western Canada, the United States and Australia, while the Romans control south-west Europe, eastern Canada, Central and South America.
The Chinese and Indians both have decent sized, well-established empires, but have not sought world conquest, the Babylonians and Persians are not doing terribly well, and the Greeks and Egyptians have shrunk to tiny proportions.
The "winners" are probably Germany, having the most power and resources, while the Romans come in a close second, controlling a greater land area, but not so many resources. All the nations are pretty much at peace these days, except for the warlike Babylonians and Persians, who still can't seem to curb their bloodlust.
There are also many warlike tribes still active in Africa, which has never been fully conquered by the "civilised" nations, who still only have scattered colonies there.
I'd rate the current rankings as follows;
1. Germans
2. Romans
3. Chinese
4. Indians
5. Babylonians
6. Persians
7. Egyptians
8. Greeks
My suggestion about using only eight nations conveniently corresponds to the ideal number that the game was designed for. Although sixteen nations is possible (which many people like) it slows down the game significantly (which most people don't like). Given the way that real nations and empires have evolved over the millennia, I think these eight nations are the most realistic to start with for the most historically accurate game.
Comments and alternative ideas are welcome.
Paul
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