Sub unit needs fixing
Subs in this game are ridiculous. In sub vs gallery, both lost the same points. The sub should be able to attack once and disappear without taking any hits when going against galleys, caravels, ironclads. They did not have any capability to respond to a modern sub. Other games have a first strike sub advantage where sub gets extra hit points for first attack and then gets the option to continue attach or retreat. This capability seems much more in line with sub's real use.
Summary changes to sub unit:
1. attack vs obsolute units with no hits
{they can't find the sub}
2. first strike power advantage
3. retreat option after first strike
Should not be hard to program. Just add ability to bombard with a torpedo with range of 1 tile for the first strike.
What do you all think??
Subs in this game are ridiculous. In sub vs gallery, both lost the same points. The sub should be able to attack once and disappear without taking any hits when going against galleys, caravels, ironclads. They did not have any capability to respond to a modern sub. Other games have a first strike sub advantage where sub gets extra hit points for first attack and then gets the option to continue attach or retreat. This capability seems much more in line with sub's real use.
Summary changes to sub unit:
1. attack vs obsolute units with no hits
{they can't find the sub}
2. first strike power advantage
3. retreat option after first strike
Should not be hard to program. Just add ability to bombard with a torpedo with range of 1 tile for the first strike.
What do you all think??
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