Sorry if I repeat things here, I didn't read all of the above.
Personally I think the musketman-cavalry-rifleman-infantry combination quite balanced, and I wouldn't touch it much. Maybe a little tweaking with a decreased chance of retreating whether a city is walled, or when defensive artillery is available could help, but do not change the mobility advantage, nor the upgrade-to-tank some want! Cavalry has its use in modern times, costs much in resources in industrial times, and can be countered using lots of strategies (catapults and cannons). And the mounted UUs are also fine (Samurai are indeed not very helpfull, but you have to see all advantages of the Japanese)
I totally agree that the French musketeer is useless, and although the French combine very powerfull specific attributes, a 4-4-1 version would be better. Or perhaps let them be built without salpeter, that would also be good.
Also, I too think the ironclad comes too early, and the wooden ships are gone too easily. I love those frigate - man-of-war - caravel battles, and this is completely destroyed by the ironclad. But instead of delaying it, maybe you could change the movement rate of ironclads, or confine them to coastal, or sea (so not ocean) squares. After all, historically ironclads never crossed the pacific, and IIRC they weren't terribly fast either. Maybe a movement of 2 would severely limit there uses. (I know they're allready slower than frigates, but not overly so)
Regarding upgrade cycles, I like the idea of having to use a unit in it's proper time frame, or better not build it. But, OTOH I also hate it when I have to disband valued swordsmen, and if not desperate I never build anything with a
bow. Maybe it would be an idea to let these units upgrade to infrantry once that is available, it is sufficiently far up the tech tree so you won't be able to upgrade your former attack force in a defensive force at once, but as there is no other one-movement attacker in industrial times, it kind of makes sense. Plus, the upgrade would be costly, the difference in build cost is high.
But, cavalry has horses, and thus do not upgrade to anything without horses, certainly not to tanks or MAs. That would totally unbalance their use, they are powerfull units, do not exagerate it.
DeepO
Personally I think the musketman-cavalry-rifleman-infantry combination quite balanced, and I wouldn't touch it much. Maybe a little tweaking with a decreased chance of retreating whether a city is walled, or when defensive artillery is available could help, but do not change the mobility advantage, nor the upgrade-to-tank some want! Cavalry has its use in modern times, costs much in resources in industrial times, and can be countered using lots of strategies (catapults and cannons). And the mounted UUs are also fine (Samurai are indeed not very helpfull, but you have to see all advantages of the Japanese)
I totally agree that the French musketeer is useless, and although the French combine very powerfull specific attributes, a 4-4-1 version would be better. Or perhaps let them be built without salpeter, that would also be good.
Also, I too think the ironclad comes too early, and the wooden ships are gone too easily. I love those frigate - man-of-war - caravel battles, and this is completely destroyed by the ironclad. But instead of delaying it, maybe you could change the movement rate of ironclads, or confine them to coastal, or sea (so not ocean) squares. After all, historically ironclads never crossed the pacific, and IIRC they weren't terribly fast either. Maybe a movement of 2 would severely limit there uses. (I know they're allready slower than frigates, but not overly so)
Regarding upgrade cycles, I like the idea of having to use a unit in it's proper time frame, or better not build it. But, OTOH I also hate it when I have to disband valued swordsmen, and if not desperate I never build anything with a
bow. Maybe it would be an idea to let these units upgrade to infrantry once that is available, it is sufficiently far up the tech tree so you won't be able to upgrade your former attack force in a defensive force at once, but as there is no other one-movement attacker in industrial times, it kind of makes sense. Plus, the upgrade would be costly, the difference in build cost is high.
But, cavalry has horses, and thus do not upgrade to anything without horses, certainly not to tanks or MAs. That would totally unbalance their use, they are powerfull units, do not exagerate it.
DeepO
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