Originally posted by pcasey
Archers ... if you want to rush, use horsesmen. Too slow and too vulnerable.
Chariots ... why not wait a few turns and get horsemen if you have horses?
Longbowmen ... I have to escort them with a pikemen anyway, so why not just make a knight that'll move twice as fast, cost the same as the two unit stack and have retreat options?
Musketmen ... 2 pikemen are better than one musketman and costs the same
Destroyer ... why not wait a few turns and build battleships?
Artillary ... Give me a tank or a modern armor over an artillary any day.
Cruise missile ... exactly what role is a range one disposable bombard unit that can't destroy anything supposed to play?
Mech Infantry ... why not just build modern armor? Almost the same cost, moves faster, defends 16/18s as well and can attack with twice the power and 2x on any given turn.
An Air Force ... I'm a heretic on this one, but I think the air units are useless in Civ III. For the cost of building up the 10 bombers I'd need to soften up an enemy city, I can build 10 modern armor. With 10 modern armor attacking, I won't *need* to soften it up. Plus I'll have units to garrison it with after I'm done.
Archers ... if you want to rush, use horsesmen. Too slow and too vulnerable.
Chariots ... why not wait a few turns and get horsemen if you have horses?
Longbowmen ... I have to escort them with a pikemen anyway, so why not just make a knight that'll move twice as fast, cost the same as the two unit stack and have retreat options?
Musketmen ... 2 pikemen are better than one musketman and costs the same
Destroyer ... why not wait a few turns and build battleships?
Artillary ... Give me a tank or a modern armor over an artillary any day.
Cruise missile ... exactly what role is a range one disposable bombard unit that can't destroy anything supposed to play?
Mech Infantry ... why not just build modern armor? Almost the same cost, moves faster, defends 16/18s as well and can attack with twice the power and 2x on any given turn.
An Air Force ... I'm a heretic on this one, but I think the air units are useless in Civ III. For the cost of building up the 10 bombers I'd need to soften up an enemy city, I can build 10 modern armor. With 10 modern armor attacking, I won't *need* to soften it up. Plus I'll have units to garrison it with after I'm done.
I agree on the musketmen, I only get them by upgrading pikes or spears in critically contested cities.
Destroyers are nice, 2 destroyers = 240 shields, 1 battleship = 200 shields.
Mech infantry is a better defender, period. Modern armor should be used to attack, not sit defending a city and maintaining ML(if applicable).
You seem to find artillery and otehr bombardment worthless. It would be if it only damaged units, although its useful that way too. It does increase the chances of your modern armor units being successful, and with enough hp to attack again(if the modern armor only has 1 or 2 hp left you can't really take advantage of the blitz capability fully can you?).
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