my take on things
units that could use some more power, lower cost etc
musketeer: overpriced for what they do
rifleman: a price cut wouldn't hurt it
marine: it doesn't have the offensive power it needs
paratrooper it can only paradrop in an unoccupied city, but since air units can't kill this unit needs more offensive firepower and at least 2 movement
air units in general: should have at least 2 movement so they can rebase and attack in the same turn (give them the blitz special ability also)
fighters: needs higher bombard
jet fighters: needs higher bombard and rate of fire
radar artillary needs at least two movement!
naval units: needs higher movement for naval units especially later naval units
nukes: need to be WAY cheaper but have harsher diplomatic penalties
every unit in the game: hit points (and the corresponding rate of fire) needs to be doubled or tripled at least
explorers: explorers need to come earlier in the tech tree
also please remove onsolete units from the build queue, i beg this of you!
units that could use some more power, lower cost etc
musketeer: overpriced for what they do
rifleman: a price cut wouldn't hurt it
marine: it doesn't have the offensive power it needs
paratrooper it can only paradrop in an unoccupied city, but since air units can't kill this unit needs more offensive firepower and at least 2 movement
air units in general: should have at least 2 movement so they can rebase and attack in the same turn (give them the blitz special ability also)
fighters: needs higher bombard
jet fighters: needs higher bombard and rate of fire
radar artillary needs at least two movement!
naval units: needs higher movement for naval units especially later naval units
nukes: need to be WAY cheaper but have harsher diplomatic penalties
every unit in the game: hit points (and the corresponding rate of fire) needs to be doubled or tripled at least
explorers: explorers need to come earlier in the tech tree
also please remove onsolete units from the build queue, i beg this of you!
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