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MOD: Moraelin's Cheat Mod

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  • #16
    Love it. just downloaded, will play and let you know. BTW, it's a senerio right?

    I love star trek and think the borg are a great name considering the changes you made.

    also, I am one of the non-militarist, casual, play-just-for-fun players you are talking about.

    one more thing, does it work with the 1.29 patch? am assuming it does, but you know what they say about assuming....

    -dana
    insert sig here.

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    • #17
      ok, I played the game, and I kicked ass (of course!) But I did notice a few things...

      according to the civopedia, the cosacks are supposed to upgrade to panzers - a change I assume you made - but it didn't work.

      the shift-A command doesn't seem to work. they would keep changing my irragated lands to mines, even when the irr was needed to keep enough food so the city didn't starve. if the city needs the irr to feed the citizens, why does the IA keep making mines?!?

      I don't know anything about the mod you based this one off of, so I can't go look at it tos ee the changes, so I winged it most of the game. One thing I couldn't figure out on my own was the differences in the two new gov'ts. I went to hive and stayed there simply becasue you siad to. having that info in the civopedia page would be helpful (instead of that page being blank).

      all in all it was fun. I had a massive lead in tech. I got the library just so they couldn't have it. I had all the wonders but one. too many at the bigining to beat them all at building them. at the end of the game I had several future techs, them were still begining to mid industrial era. Had the game won by diplomacy just before 1000AD (but chose not to have elections), the space race somewhere around 1250 (but never built the last part) and after all 28 of my cities were building wealth for lack of anything else to build, and no tech left, I decided to drop the egyptians down to 1 city - they were annoyed with me and I couldn't make them happy (something to do with one of their cities deflecting, i accepting it, then abondaned it - it was too close to two of my other cities). Got about 2 turns from that goal when BAM - culture win. oh well. kept the other players happy bygiving them money, luxuries, and techs. kept my lux rate at 20%, science at 30% and money at 50%. tech every 4 turns, and I had over 187k in gold at game end.

      too cool.

      if anyone's interested, I'm attaching the save game - one turn before the win.

      great mod, thanks.

      -dana
      Attached Files
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