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Help: Starting Date, Techs & Pos. + civbreed

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  • Help: Starting Date, Techs & Pos. + civbreed

    Any help with these questions would be appreciated:

    1) Need help with ways to set/change starting positions & create .cpf's.

    2) What is 'civbreed' and where can I find it?

    3) Is there a way to set starting date later than 4000 B.C. (without playing/creating a save-game) and starting Techs (beyond 4 allowed in editor) for each Civ?

    Thanx...

  • #2
    Re: Help: Starting Date, Techs & Pos. + civbreed

    Originally posted by Jquest
    1) Need help with ways to set/change starting positions & create .cpf's.
    The CPF-format is quite simple. You need to know the cords for thae civs, and the civs name, and the civs id (already filled in the example.cpf). To use it for full you should also know how the sight is where the starting position is. But if you don't wan to take time to think that out you can set it to default (3x3).

    the format is built on lines of the type @COMMAND VARIABLE.
    The COMMANDS are BEGIN and END
    Currently the variable can be either CIV, FOW.
    BEGIN starts a section, and END stops it
    The FOW section must be in a CIV section.
    The CIV section should contain
    NAME= (Case sencitive) This has higher priority then the ID, and is first checked on the entered (if any) name.
    ID= The ID is used if the name isn't found, and a CIV with that ID hasn't been moved (-1=Use name only). Don't use ID=0, as that would move all barbarians to one spot.
    CORDS=X,Y This should point to a tile (even,even or odd,odd smaller then the size) not in water
    and a FOW section.

    The FOW section is the hardest one to get.
    xxx
    xox
    xxx

    is 'default' civ2 FOW
    the FOW is stored lines by lines, and rotated around the midpoint ('o').
      x
    x x
    x o x
    x x
    x

    I'll make this with numbers instead of 'x' to show how it is rotaded. (x must be used in the file)
    123
    4o6
    789

    turns to
      3
    2 6
    1 o 9
    4 8
    7



    2) What is 'civbreed' and where can I find it?

    civ3breed
    is another utility to correct starting locations.



    3) Is there a way to set starting date later than 4000 B.C. (without playing/creating a save-game) and starting Techs (beyond 4 allowed in editor) for each Civ?

    Thanx...

    As far as I know: No.
    Creator of the Civ3MultiTool

    Comment


    • #3
      Much thanx to Gramphos for your help.

      You wrote the Copy Tool, didn't you? I found your sample .cpf in there and understand all that, but...

      I don't understand the Coords...they don't seem to make sense in a standard x,y coordinate system. Also, is there a way to reveal coords on the map in the game/editor?

      Thanx again...

      Comment


      • #4
        Originally posted by Jquest
        You wrote the Copy Tool, didn't you? I found your sample .cpf in there and understand all that, but...
        Yes

        I don't understand the Coords...they don't seem to make sense in a standard x,y coordinate system. Also, is there a way to reveal coords on the map in the game/editor?

        Thanx again...
        Computers don't use standard x,y-coordinate systems. y=0 is at the top.

        You can turn on cords in the editor. I think it is Ctrl+ Shift + G
        (I thought the FOW was the hardest to get)
        Creator of the Civ3MultiTool

        Comment

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