I have some far reaching changes to technologies etc that I'd like to suggest to any of the VERY talented modders out there in the community. I realize that some of these changes have already been suggested (or even already done), I just include it all for the sake of completion. I'll start with just the ancient tech tree. If the modders respond favourably to my ideas, then I'll proceed to Middle Ages and up.
Ancient Techs and Units:
Smelting: Prerequisites: Bronze Working.
Allows: Smithy-Improvement. Production-2. Requires Copper resource.
Leads to: Iron Working.
Woodworking: Prerequisites: None.
Allows: Wood-Strategic Resource.
Allows: Carpenters-Improvement. Production-1, requires wood to build.
Leads to: The Wheel.
Stone Crafting: Prerequisites: None.
Allows: Stone-Strategic Resource.
Allows: StoneMasons Workshop-Improvement. Production-1, requires stone to build.
Leads to: Masonry.
Military Training: Prerequisites: Warrior Code.
Allows: Military Academy-Minor Wonder. Requires 5 barracks to build.
Allows: Cohorts (3/2/2)-Unit. Like Swordsmen, except better discipline allows them to travel greater distances and retreat from most battles. Requires Iron.
Leads to: Aristocracy (with mysticism).
Cavalry Tactics: Prerequisites: Horseback Riding and Military Training.
Allows: Armoured Horsemen (2/2/2)-Unit. The introduction of the first Barding (horse armour) allows these horse units to absorb more damage. Requires Horses and Iron.
Aristocracy: Prerequisites: Mysticism and Military Training.
Allows: Villa-Improvement. Reduces Corruption and +50% tax revenue.
Leads to: Monarchy (with Polytheism) and Athenian Democracy.
Athenian Democracy: Prerequisites: Aristocracy.
Allows: Ampitheatre (Forum)-Improvement. Reduces # of cities corruption.
Allows: Parthenon-Great Wonder. Doubles effect of ampitheatres and reduces war weariness in all cities on same continent. Requires stone to build (Athenian Democracy Only).
Empire: Prerequisites: Monarchy and Map Making.
Allows: Slaves (0/0/2)-Unit. Like a worker, except cheaper to build and no maintenance cost. Requires Indigenous Population.
Allows: Slave Labour System-Minor Wonder. Gives +50% Production to all cities on same continent. Requires Indigenous Population. Expansionist characteristics.
Changes to Existing Advances:
Republic: Allows: Senate-Minor Wonder. Reduces # of cities corruption for all cities on same continent. Requires min. 5 cities to build. Expansionist characteristics (Republic Governments only).
Allows: Garrison-Improvement. Acts as police station. Militaristic characteristics.
Iron Working: Allows: Foundry-Improvement. Production-2. Requires Iron and Smithy to build.
Mathematics: Allows: Pythagoras' School-Great Wonder. 2x research.
Writing: Allows: Scribes' School-Improvement. +50% science.
Philosophy: Allows: Academy-Improvement. +50% science.
Allows: School of Socrates-Great Wonder. 2x Research.
Code of Laws: Allows: Chichen Itza-Great Wonder. Acts as couthouse in every city.
Polytheism: Allows: Valley of the Kings-Great Wonder. Reduces unhappiness by 2 in all cities on same continent. Requires Stone to build. Religious characteristics.
Pottery: Allows: Barley-Strategic Resource.
Bronze Working: Allows: Copper-Strategic Resource.
Mysticism: Allows: Opium-Luxury Resource
Monarchy: Allows: Governors Palace-Improvement. Reduces distance-based corruption.
Allows: Royal Gaurd (3/4/1)-Unit. These units are the pride of the ruling monarch, and are given the best weapons and armour to destroy the monarchs enemies (Monarchy only).
Engineering: Should be brought back to Ancient times. Allows: Sewer Channels-Improvement. Allows City Size 3. Adds to Population pollution.
Allows: Lumber Yard-Improvement. Production-2. Requires wood to build.
New Resources:
Copper: Required for building Hoplites, Spearmen, Smithy and Media Networks.
Indigenous Population: Required to build Slaves and Slave Labour System. These squares give bonus commerce.
Wood: Very common resource required for building Galleys, Frigates, Galleons and Caravels.
Stone: Common resource appearing in mountains. Required to build Great Wall, Pyramids and Valley of the Kings.
Opium: Luxury resource. Increases corruption in cities that use it.
Barley: Strategic/Bonus resource. Gives bonus food to the square it's in. Needed to build Distillery.
Yours,
The_Aussie_Lurker
Ancient Techs and Units:
Smelting: Prerequisites: Bronze Working.
Allows: Smithy-Improvement. Production-2. Requires Copper resource.
Leads to: Iron Working.
Woodworking: Prerequisites: None.
Allows: Wood-Strategic Resource.
Allows: Carpenters-Improvement. Production-1, requires wood to build.
Leads to: The Wheel.
Stone Crafting: Prerequisites: None.
Allows: Stone-Strategic Resource.
Allows: StoneMasons Workshop-Improvement. Production-1, requires stone to build.
Leads to: Masonry.
Military Training: Prerequisites: Warrior Code.
Allows: Military Academy-Minor Wonder. Requires 5 barracks to build.
Allows: Cohorts (3/2/2)-Unit. Like Swordsmen, except better discipline allows them to travel greater distances and retreat from most battles. Requires Iron.
Leads to: Aristocracy (with mysticism).
Cavalry Tactics: Prerequisites: Horseback Riding and Military Training.
Allows: Armoured Horsemen (2/2/2)-Unit. The introduction of the first Barding (horse armour) allows these horse units to absorb more damage. Requires Horses and Iron.
Aristocracy: Prerequisites: Mysticism and Military Training.
Allows: Villa-Improvement. Reduces Corruption and +50% tax revenue.
Leads to: Monarchy (with Polytheism) and Athenian Democracy.
Athenian Democracy: Prerequisites: Aristocracy.
Allows: Ampitheatre (Forum)-Improvement. Reduces # of cities corruption.
Allows: Parthenon-Great Wonder. Doubles effect of ampitheatres and reduces war weariness in all cities on same continent. Requires stone to build (Athenian Democracy Only).
Empire: Prerequisites: Monarchy and Map Making.
Allows: Slaves (0/0/2)-Unit. Like a worker, except cheaper to build and no maintenance cost. Requires Indigenous Population.
Allows: Slave Labour System-Minor Wonder. Gives +50% Production to all cities on same continent. Requires Indigenous Population. Expansionist characteristics.
Changes to Existing Advances:
Republic: Allows: Senate-Minor Wonder. Reduces # of cities corruption for all cities on same continent. Requires min. 5 cities to build. Expansionist characteristics (Republic Governments only).
Allows: Garrison-Improvement. Acts as police station. Militaristic characteristics.
Iron Working: Allows: Foundry-Improvement. Production-2. Requires Iron and Smithy to build.
Mathematics: Allows: Pythagoras' School-Great Wonder. 2x research.
Writing: Allows: Scribes' School-Improvement. +50% science.
Philosophy: Allows: Academy-Improvement. +50% science.
Allows: School of Socrates-Great Wonder. 2x Research.
Code of Laws: Allows: Chichen Itza-Great Wonder. Acts as couthouse in every city.
Polytheism: Allows: Valley of the Kings-Great Wonder. Reduces unhappiness by 2 in all cities on same continent. Requires Stone to build. Religious characteristics.
Pottery: Allows: Barley-Strategic Resource.
Bronze Working: Allows: Copper-Strategic Resource.
Mysticism: Allows: Opium-Luxury Resource
Monarchy: Allows: Governors Palace-Improvement. Reduces distance-based corruption.
Allows: Royal Gaurd (3/4/1)-Unit. These units are the pride of the ruling monarch, and are given the best weapons and armour to destroy the monarchs enemies (Monarchy only).
Engineering: Should be brought back to Ancient times. Allows: Sewer Channels-Improvement. Allows City Size 3. Adds to Population pollution.
Allows: Lumber Yard-Improvement. Production-2. Requires wood to build.
New Resources:
Copper: Required for building Hoplites, Spearmen, Smithy and Media Networks.
Indigenous Population: Required to build Slaves and Slave Labour System. These squares give bonus commerce.
Wood: Very common resource required for building Galleys, Frigates, Galleons and Caravels.
Stone: Common resource appearing in mountains. Required to build Great Wall, Pyramids and Valley of the Kings.
Opium: Luxury resource. Increases corruption in cities that use it.
Barley: Strategic/Bonus resource. Gives bonus food to the square it's in. Needed to build Distillery.
Yours,
The_Aussie_Lurker
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