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Bugs with civ-specific abilities disabled

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  • Bugs with civ-specific abilities disabled

    I've played a couple games with civ-specific abilities disabled (anticipating multiplayer ). It mostly works as I'd expect: no starting techs, can't build unique units. A nit pick: expansionistic civs can still build scouts. A bug: as the Americans, I got a golden age after building the Colossus. I think golden ages ought to be disabled along with civ-specific abilities.

  • #2
    Where do I change civ specific abilities?

    I've been playing some games now and I don't remember when. But al of a sudden I didn't start with any knowledge or was able to bild the specific units. So I wonder how I turn it back again? I will search when I get home to the computer.

    Valiant

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    • #3
      Valiant - it's one of the options in the second setup screen (where you choose your civ and your rivals'). It is, I think, the last option in the group toward the bottom where you can enable/disable victory conditions.

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      • #4
        Aha, I think I remember.

        Thanks for the hint.

        I think I turned it of because I wanted to play for a long time only with winning the space-race as the end of the game. I wonder if it can be on even if I dont want to win with, for example, culture? And I also wonder if it can be turned on later in the game?

        Valiant

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        • #5
          culture and civ-specific abilities have nothing to do...



          and, no,the rules stay constant for the rest of the game AFAIK.
          Indifference is Bliss

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