This is an updated version of Zach Wilson's 100x100 standard world map which came with the game. Although it retains the orientation of the original, all continents have been completely reworked. At this low resolution lod, grid-by-grid analyses just turn into a huge mess, so instead I had to judge most coastlines and land elevations by eye using numerous sources of data.
Update v4.0:
Significant changes to the map which are too many to list here in detail. In general: updated coastline to India and Far East, levels of forestation changed worldwide to reflect a pre-civilisation distribution, more space for cities in N America, and player-start/barbarian camp/goodie hut locations updated with playability in mind.
Update v4.6:
Readjustments at continent level, especially E Asia, NE Russia, Australia. The end result is that the minimap now resembles the actual Earth much more than before, while recognisability at game level has been preserved.
V5.1
Again changes all round the map. Most notably the levels of forestation and tundra in Russia, and the addition of many more rivers worldwide as these tend to make the game more interesting. 16 civs fight over limited terrain in one standard sized map, which I've found make for some absolutely hectic but brilliant games. Diplomacy and trade are therefore crucial to survival. The starting positions are not "correct" but balanced for gameplay. However, you're free to change them and post the modifications elsewhere.
Update v4.0:
Significant changes to the map which are too many to list here in detail. In general: updated coastline to India and Far East, levels of forestation changed worldwide to reflect a pre-civilisation distribution, more space for cities in N America, and player-start/barbarian camp/goodie hut locations updated with playability in mind.
Update v4.6:
Readjustments at continent level, especially E Asia, NE Russia, Australia. The end result is that the minimap now resembles the actual Earth much more than before, while recognisability at game level has been preserved.
V5.1
Again changes all round the map. Most notably the levels of forestation and tundra in Russia, and the addition of many more rivers worldwide as these tend to make the game more interesting. 16 civs fight over limited terrain in one standard sized map, which I've found make for some absolutely hectic but brilliant games. Diplomacy and trade are therefore crucial to survival. The starting positions are not "correct" but balanced for gameplay. However, you're free to change them and post the modifications elsewhere.
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