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  • science advisor broken after adjusting rules

    Yesterday I tried the editor for the first time and made some minor adjustments to some units (the usual things: privateer attack +1, destroyer movement +1, ...).
    Worked fine, but afterwards the science advisor screen didn't work anymore. The graphics were broken (the smooth curved lines between the advances suddenly were straight and didn't connect the advances properly) and much worse: No matter what I clicked, I had no reaction.
    Thus I'm not able to change research projects during progress, but only after finishing a project, which is some kind of a problem.

    Anybody know, how to fix this or another way to change research projects during progress (some kind of a shortcut or something like this)?

  • #2
    I have the same problem with my game.

    Normal world
    12 Civs.

    It seems that if you use the editor, change something and then play the scenario the science screen doesnt work anymore. Quite a bummer and more than a nuisance!

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    • #3
      This is a known issue, and I believe that it is to be corrected in the patch.
      "When all else fails, a pigheaded refusal to look facts in the face will see us through." -- General Sir Anthony Cecil Hogmanay Melchett

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      • #4
        Originally posted by uh Clem
        I believe that it is to be corrected in the patch.
        Good to hear!
        Thanx for the info.

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        • #5
          ...although I didn't see it mentioned in the list Jeff just posted. Did I miss it?
          "When all else fails, a pigheaded refusal to look facts in the face will see us through." -- General Sir Anthony Cecil Hogmanay Melchett

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          • #6
            I started a new thread before I saw this, but I have the same problem. I just changed the # of civs/map. Its kind of useless to mod anything if this is what happens.

            X

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            • #7
              Originally posted by uh Clem
              ...although I didn't see it mentioned in the list Jeff just posted. Did I miss it?
              No, you didn't miss it. It is not in the list, but they have said that is should be fixed.
              Creator of the Civ3MultiTool

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              • #8
                Hopefully this will be fixed in the patch (I think I heard a rumor some time ago). In the meantime, there is a simple workaround that works fine if you are only making simple tweaks like changing values (no mods to the tech tree). The funky Science Advisor behavior happens when the game sees that it's using nonstandard rules and tries to draw the lines in dynamically. But you can fool it by giving it different "standard rules".

                First make a backup copy of the file civ3mod.bic in the CivilizationIII folder. Then move your modified bic file to that folder and rename it civ3mod.bic. When you start, use the "new game" button instead of the "load scenario" option.

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                • #9
                  It *IS* in the list. It's like "modified technology trees now display properly" or something to that effect. Doesn't really accurately capture the problem but it IS in the patch.


                  Dan
                  Dan Magaha
                  Firaxis Games, Inc.
                  --------------------------

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                  • #10
                    Woohoo

                    I stopped trying to modify the rules because of this bug. Back to the drawing board
                    'Ice cream makes computers work better! Just spoon it in..."

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                    • #11
                      Originally posted by beorhtwulf
                      First make a backup copy of the file civ3mod.bic in the CivilizationIII folder. Then move your modified bic file to that folder and rename it civ3mod.bic. When you start, use the "new game" button instead of the "load scenario" option.
                      If the patch doesn't fix it properly (although I believe it will (Thanx to Firaxis)) I will try this. Thanx alot!
                      Last edited by Der PH; December 6, 2001, 06:04.

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                      • #12
                        What i don't like in the science advisor is the 'tree' part of it... the techs are connected by lines which go from the top-left of one box to the other, straight...

                        I saw a science advisor screen (without the tech boxes) which featured nice arrows between the techs. (while exploring the .pcx files in the \art directory)
                        Indifference is Bliss

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                        • #13
                          Originally posted by HsFB
                          What i don't like in the science advisor is the 'tree' part of it... the techs are connected by lines which go from the top-left of one box to the other, straight...

                          I saw a science advisor screen (without the tech boxes) which featured nice arrows between the techs. (while exploring the .pcx files in the \art directory)
                          The PCXs are used with the default rules. But I hope they fix this to at least draw the lines from mid right to mid left.
                          Creator of the Civ3MultiTool

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                          • #14
                            It *IS* in the list. It's like "modified technology trees now display properly" or something to that effect. Doesn't really accurately capture the problem but it IS in the patch.

                            Thanks!!!

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                            • #15
                              Originally posted by Gramphos

                              The PCXs are used with the default rules. But I hope they fix this to at least draw the lines from mid right to mid left.

                              I am not using a mod or anything, but they do work if i start a new game...

                              (which i have never kept on playing, i need to do it to load my games.
                              Indifference is Bliss

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