Well someone had to make one eventually
This project to be hosted at my soon to be website, http://www.trakoria.f2s.com/index.php which is currently being re-re-re-designed
Will not actually start the mod yet, it is my opinion that you need to know a game backwards to know what to mod, and therefore I need more time. However this thread is for ideas. Throw them in; units, civs, citizens, techs, anything. This is an ambitious mod: everything will attempted to be changed, over the course of about 1.5 years I am thinking long-term here
So shoot and post all ideas.
And a few questions from me:
1. If you place folders in the scenario directory can you overwrite exisiting files?
2. Is there any game out there that uses futuristic modern units and it is knowon of a way to extract them? For example AOE2 has many middle-age units that can be extracted, but not modern-age units. CTP has modern ages units, but there is no un-spriter. What about Empire Earth?
This project to be hosted at my soon to be website, http://www.trakoria.f2s.com/index.php which is currently being re-re-re-designed
Will not actually start the mod yet, it is my opinion that you need to know a game backwards to know what to mod, and therefore I need more time. However this thread is for ideas. Throw them in; units, civs, citizens, techs, anything. This is an ambitious mod: everything will attempted to be changed, over the course of about 1.5 years I am thinking long-term here
So shoot and post all ideas.
And a few questions from me:
1. If you place folders in the scenario directory can you overwrite exisiting files?
2. Is there any game out there that uses futuristic modern units and it is knowon of a way to extract them? For example AOE2 has many middle-age units that can be extracted, but not modern-age units. CTP has modern ages units, but there is no un-spriter. What about Empire Earth?
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