I'm having a little trouble in getting this to work effectively.
My problem is that almost every time I use propaganda the city fails to defect.
The situation is as follows: Chieftain level, high culture (60-70.000), best military (infantry, artilley, cavalry, destroyers vs. pikemen, horsemen, impi, hoplites), lotsa cash, a lot of We love the etc. days.
The cities I try to buy are close to my borders, hemmed in by my cultural borders (squeezed in some cases), yet they won't come over.
What factors affect defection?
- type of government?
- size of city?
- distance to capital/forbidden palace?
- development of land around city?
- cultural borders of city?
- improvements in city?
- units stationed in city?
- roads/railroads?
- If propaganda fails, does it affect another attempt in the next turn? More/less likely.
- relations between empires: will a city defect quicker if relations are better/worse?
I'm having a little trouble getting the way this concept works in civ III.
help.
Robert
My problem is that almost every time I use propaganda the city fails to defect.
The situation is as follows: Chieftain level, high culture (60-70.000), best military (infantry, artilley, cavalry, destroyers vs. pikemen, horsemen, impi, hoplites), lotsa cash, a lot of We love the etc. days.
The cities I try to buy are close to my borders, hemmed in by my cultural borders (squeezed in some cases), yet they won't come over.
What factors affect defection?
- type of government?
- size of city?
- distance to capital/forbidden palace?
- development of land around city?
- cultural borders of city?
- improvements in city?
- units stationed in city?
- roads/railroads?
- If propaganda fails, does it affect another attempt in the next turn? More/less likely.
- relations between empires: will a city defect quicker if relations are better/worse?
I'm having a little trouble getting the way this concept works in civ III.
help.
Robert
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