I have to disagree with the Great Wall's ranking of 3, as this might actually make someone consider building it. For the 200 shields, there are far better investments than the Great Wall. Ranking it higher than Theory of Evolution is, IMO, nonsensical. Especially when you've managed to wheel and deal for all the non-required techs, Theory of Evolution can give you pure gold.
Great Wall has one application - giving the Chinese a Golden Age.
Theory of Evolution - even if you have not researched all the non-required techs, two techs are two techs and you can't argue that you won't have gone for, say, Nationalism and Communism anyway.
I'd even argue that the Great Lighthouse, despite its ridiculous cost, has more application than the Great Wall since the cost of the Great Wall is 200+ shields anyway (and as I said before, 400 shields to make it an efficient investment).
I especially disagree with the ranking of Sistine numerically equal to the Great Wall. The Sistine Chapel, even on lower difficulties, will offer a lot more than the Great Wall. Sure, you need a Cathedral, but then Sistine essentially supplies you with an extra Cathedral, giving you an effective bonus of 140 shields + 2 gold/turn for EVERY city you build a Cathedral in. Build four Cathedrals and Sistine will have effectively paid for itself, and everyone will have more than four Cathedrals. Oh, and the six culture is gravy.
You should probably clarify why UN is a 5. You need it because otherwise you could lose regardless of other factors on any turn. Independently of whatever kind of victory you are trying to get, YOU WANT the UN if Diplo is on.
Cure for Cancer comes late, is 1000 shields, and any empire across 3 continents will be three-quarters dead from corruption anyway. You may want to rethink this one, especially since its 1000 shield cost is...rather hefty.
Why rate Copernicus' and Newton's (henceforth C+N, since they're identical) as 3 while SETI's a 5? SETI does the exact same thing C+N do, but at a cost of 1000 shields instead of 400. For less than the cost of SETI you could get both of them.
Colossus surely deserves more than a two. Yes, it only affects one city, but you can get it early (especially since the AI doesn't prioritize it, a major point!) . If you run the city up to 12 pop quickly, it can give you +12 commerce for over a hundred turns, before you acquire Flight. 1200 commerce is nothing to sneeze at for a 200 shield investment. I'd call it a three with the other power one-city wonders like C+N. Also, with early acquisition comes early culture doubling, so Colossus will end up rating a six for most of the game.
You should probably note that Adam Smith's pays for Airports too. Key aspect since Airports are the only one of Marketplace, Bank, Harbor that won't naturally pay for themselves.
Probably a good idea to clarify Apollo Project to "space race victory". No need confusing people, especially beginning players, with the words "science victory", even though that's essentially what Space Race is.
That said, in general I think you've put together a concise summary of wonders useful to at least some beginning players, and the ratings are generally along the right track.
-Sev
Great Wall has one application - giving the Chinese a Golden Age.
Theory of Evolution - even if you have not researched all the non-required techs, two techs are two techs and you can't argue that you won't have gone for, say, Nationalism and Communism anyway.
I'd even argue that the Great Lighthouse, despite its ridiculous cost, has more application than the Great Wall since the cost of the Great Wall is 200+ shields anyway (and as I said before, 400 shields to make it an efficient investment).
I especially disagree with the ranking of Sistine numerically equal to the Great Wall. The Sistine Chapel, even on lower difficulties, will offer a lot more than the Great Wall. Sure, you need a Cathedral, but then Sistine essentially supplies you with an extra Cathedral, giving you an effective bonus of 140 shields + 2 gold/turn for EVERY city you build a Cathedral in. Build four Cathedrals and Sistine will have effectively paid for itself, and everyone will have more than four Cathedrals. Oh, and the six culture is gravy.
You should probably clarify why UN is a 5. You need it because otherwise you could lose regardless of other factors on any turn. Independently of whatever kind of victory you are trying to get, YOU WANT the UN if Diplo is on.
Cure for Cancer comes late, is 1000 shields, and any empire across 3 continents will be three-quarters dead from corruption anyway. You may want to rethink this one, especially since its 1000 shield cost is...rather hefty.
Why rate Copernicus' and Newton's (henceforth C+N, since they're identical) as 3 while SETI's a 5? SETI does the exact same thing C+N do, but at a cost of 1000 shields instead of 400. For less than the cost of SETI you could get both of them.
Colossus surely deserves more than a two. Yes, it only affects one city, but you can get it early (especially since the AI doesn't prioritize it, a major point!) . If you run the city up to 12 pop quickly, it can give you +12 commerce for over a hundred turns, before you acquire Flight. 1200 commerce is nothing to sneeze at for a 200 shield investment. I'd call it a three with the other power one-city wonders like C+N. Also, with early acquisition comes early culture doubling, so Colossus will end up rating a six for most of the game.
You should probably note that Adam Smith's pays for Airports too. Key aspect since Airports are the only one of Marketplace, Bank, Harbor that won't naturally pay for themselves.
Probably a good idea to clarify Apollo Project to "space race victory". No need confusing people, especially beginning players, with the words "science victory", even though that's essentially what Space Race is.
That said, in general I think you've put together a concise summary of wonders useful to at least some beginning players, and the ratings are generally along the right track.
-Sev
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