something i did to solve the "IT KILLED MY TANK!" problem, is doubling the attack+defence of every unit for every era after the first.. for units battling eachother this should not make a difference, since they are both multiplied, and chance to hit is based on attackers attack rating/defenders defence rating. So wether tanks are 16-8 or 64-32, no difference... because the chance to hit is attackers attack rating/defender defense rating. Also, this doesn't matter for terrains since these give a % defence bonus extra, so it will still be the same.
however if it was attacked by a cavalry unit, which attack would only be doubled, so it would be 12 attack versus 32 defence, which seems realistic to me, instead of 6-8 (which is an awful chance of the cavalry winning, especially if there are 2.. now 2 cavalry are easier to get than 1 tank... something is not right there.
Now the cavalry will get spanked by the tank, just like that a modern tank whoops a panzer, and a stealth fighter will nearly always shoot an b-52 out of the skies (if the AirSup wasn't b0rked ). Now, it might be a bit painful if you run behind in technologies, but isn't that also true IRL??
however if it was attacked by a cavalry unit, which attack would only be doubled, so it would be 12 attack versus 32 defence, which seems realistic to me, instead of 6-8 (which is an awful chance of the cavalry winning, especially if there are 2.. now 2 cavalry are easier to get than 1 tank... something is not right there.
Now the cavalry will get spanked by the tank, just like that a modern tank whoops a panzer, and a stealth fighter will nearly always shoot an b-52 out of the skies (if the AirSup wasn't b0rked ). Now, it might be a bit painful if you run behind in technologies, but isn't that also true IRL??
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