I would like to make this a sort of workshop of ideas for expansion and additions to the civ III, as well as a suggestion box for Firaxis. I'm always looking to ruin my gaming experience by adding more options and complicating life , so be forewarned. Hopefully more programming savvy types will take some of these ideas and run with them. Currently I'm playing with ancient's 1.5 patch with three new gov's and numerous other additions and alterations. Highly recommended.
The first topic I'd like to throw out is the idea of alternate civs. I've come up with several ideas for alternate civs and here they are for your input. I'd like to end up with 16 alternates, a nice, symmetrical number. In the process I have tried to include all 15 different combinations of civ emphasis, with one repeat, which was not militeristic/religious, as both the Japanese and Aztecs already have that. This may have led to some "making it fit" decisions, but again, I'm aiming for symmetry. I've also wanted to exclude more modern civs, like Australia, etc., for purely aesthetic, historical reasons.
What follows is a list of my ideas, with civ name, emphasis, and signature unit. Again, please submit suggestions.
Vikings - militaristic/scientific - longship: ability to enter sea tiles upon discovery of astronomy
Celts - industrious/religious - highlander(?): warrior, 2-1-1 or 1-2-1.
Dutch - industrious/scientific - merchantman: galleon, +1 to move or attack, or some kind of improved privateer
Spanish - expansionist/religious - conquistador: explorar, increased combat abilities, or Spanish galleon(?), or tercio, musket man, 2 - 5 - 1
Portuguese - commercial/industrious - far trader: caravel, +1 to attack or move
Phoenecians - commercial/militaristic - pentakonter: galley, +1 to attack
Hebrews - religious/scientific - armored infantry: mech infantry, +1 or 2 to attack
Arabs - expansionist/religious - camel warrior: chariot, 1-1-3
Turks - militaristic/religious - Janissary: pikeman, 2-3-1
Songhai (west African) - expansionist/industrious - ??????, possibly some kind of horseman, 2-2-2
Maya - commercial/scientific - ?????(eagle warrior, 2-1-1 or 1-2-1 warrior????)
Inca - expansionist/scientific - ????(sun knight, spearman, 2-2-1???)
Polynesian - expansionist/commercial - outrigger: galley, +1 move
Mongol - expansionist/militaristic - golden horde: horseman 2-2-3
Indochinese - industrious/militaristic - guerilla: infantry, no rubber required
Abbysinian (Sudan/Ethiopia) - commercial/religious - dervish: swordsman, 3-2-2
These are the 16 I have come up with. Three more possibilities just dawned on me...
Polish - expansionistic/industrious - lancer: knight 4-3-3 or cavalry 7-2-3
Swiss - commercial/industrious - guards: pikeman 1-4-1
Mexican - expansionistic/religious? - guerrerro: rifleman, no saltpeter needed.
Well, thats it for now. Other possible topics include, changes in colonies, inclusion of higher tech corruption reducing improvements, and, ???
The first topic I'd like to throw out is the idea of alternate civs. I've come up with several ideas for alternate civs and here they are for your input. I'd like to end up with 16 alternates, a nice, symmetrical number. In the process I have tried to include all 15 different combinations of civ emphasis, with one repeat, which was not militeristic/religious, as both the Japanese and Aztecs already have that. This may have led to some "making it fit" decisions, but again, I'm aiming for symmetry. I've also wanted to exclude more modern civs, like Australia, etc., for purely aesthetic, historical reasons.
What follows is a list of my ideas, with civ name, emphasis, and signature unit. Again, please submit suggestions.
Vikings - militaristic/scientific - longship: ability to enter sea tiles upon discovery of astronomy
Celts - industrious/religious - highlander(?): warrior, 2-1-1 or 1-2-1.
Dutch - industrious/scientific - merchantman: galleon, +1 to move or attack, or some kind of improved privateer
Spanish - expansionist/religious - conquistador: explorar, increased combat abilities, or Spanish galleon(?), or tercio, musket man, 2 - 5 - 1
Portuguese - commercial/industrious - far trader: caravel, +1 to attack or move
Phoenecians - commercial/militaristic - pentakonter: galley, +1 to attack
Hebrews - religious/scientific - armored infantry: mech infantry, +1 or 2 to attack
Arabs - expansionist/religious - camel warrior: chariot, 1-1-3
Turks - militaristic/religious - Janissary: pikeman, 2-3-1
Songhai (west African) - expansionist/industrious - ??????, possibly some kind of horseman, 2-2-2
Maya - commercial/scientific - ?????(eagle warrior, 2-1-1 or 1-2-1 warrior????)
Inca - expansionist/scientific - ????(sun knight, spearman, 2-2-1???)
Polynesian - expansionist/commercial - outrigger: galley, +1 move
Mongol - expansionist/militaristic - golden horde: horseman 2-2-3
Indochinese - industrious/militaristic - guerilla: infantry, no rubber required
Abbysinian (Sudan/Ethiopia) - commercial/religious - dervish: swordsman, 3-2-2
These are the 16 I have come up with. Three more possibilities just dawned on me...
Polish - expansionistic/industrious - lancer: knight 4-3-3 or cavalry 7-2-3
Swiss - commercial/industrious - guards: pikeman 1-4-1
Mexican - expansionistic/religious? - guerrerro: rifleman, no saltpeter needed.
Well, thats it for now. Other possible topics include, changes in colonies, inclusion of higher tech corruption reducing improvements, and, ???
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