You'll notice that civs can start with from zero to four advances, although they all start with two. I am adding/removing some starting advances for different civs to better model how they did in the real world.
After all, some real-world civs did "start late" and this would be a good way to increase difficulty and enhancing historical realism.
I would appreciate any input on this, but I do want to restrict the changes to the "early starters" (extra techs) and the "late starters" that didn't blossom (fewer techs).
Late starters:
=========
Zulu - Warrior Code only
Aztecs - Ceremonial Burial only
Iroquois - Pottery only
Early starters:
==========
Babylonians - Bronze Working, Ceremonial Burial; add Mathematics
Greeks - Alphabet, Bronze Working; add Philosophy
Romans - Warrior Code, Alphabet; add Construction
Egyptians - Ceremonial Burial, Masonry; add The Wheel
Persians - Bronze Working, Masonry; add ???
Indians - Alphabet, Ceremonial Burial; add ???
Chinese - Warrior Code, Masonry; add ???
I need help with an extra tech for the last three. The civs WILL get the benefits of the extra tech at the beginning, so I have to avoid any that will allow unbalanced units. That's why I'd rather let Rome build Colosseums (Construction) instead of Legions (Iron Working) at the beginning.
The Egyptians are the exception. They should get Chariots at the beginning because they were so dominant in the earliest Ancient age.
The whole idea is to vary the strengths of the different civs so that we humans can different an easier or more difficult game by simply choosing to play a different civ.
After all, some real-world civs did "start late" and this would be a good way to increase difficulty and enhancing historical realism.
I would appreciate any input on this, but I do want to restrict the changes to the "early starters" (extra techs) and the "late starters" that didn't blossom (fewer techs).
Late starters:
=========
Zulu - Warrior Code only
Aztecs - Ceremonial Burial only
Iroquois - Pottery only
Early starters:
==========
Babylonians - Bronze Working, Ceremonial Burial; add Mathematics
Greeks - Alphabet, Bronze Working; add Philosophy
Romans - Warrior Code, Alphabet; add Construction
Egyptians - Ceremonial Burial, Masonry; add The Wheel
Persians - Bronze Working, Masonry; add ???
Indians - Alphabet, Ceremonial Burial; add ???
Chinese - Warrior Code, Masonry; add ???
I need help with an extra tech for the last three. The civs WILL get the benefits of the extra tech at the beginning, so I have to avoid any that will allow unbalanced units. That's why I'd rather let Rome build Colosseums (Construction) instead of Legions (Iron Working) at the beginning.
The Egyptians are the exception. They should get Chariots at the beginning because they were so dominant in the earliest Ancient age.
The whole idea is to vary the strengths of the different civs so that we humans can different an easier or more difficult game by simply choosing to play a different civ.
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