Originally posted by Rooster
Actually, I was reading through the manual today and it turns out you can set the Era to "none." This makes the tech unresearchable (is that a word??). But, you can assign it to civilizations as default techs. Now, this could easily be put to use for making civ-specific units/improvements. Just add one required tech as the civ specific one, and one as a normal one. That way, you could make a civ-specific improvement in any era... thoughts/comments??
Actually, I was reading through the manual today and it turns out you can set the Era to "none." This makes the tech unresearchable (is that a word??). But, you can assign it to civilizations as default techs. Now, this could easily be put to use for making civ-specific units/improvements. Just add one required tech as the civ specific one, and one as a normal one. That way, you could make a civ-specific improvement in any era... thoughts/comments??
You can't, for example, create a civ-specific improvement that has to wait until Construction. Nor can you create an improvement specific to just two civs (say the Greeks and the Romans).
Restricting improvements to specific civs as with units seems the ideal way to go.
Appreciate the info!
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