I was thinking of a rather inexpensive but not overwhelming way to counter to the enemy bringing in large numbers of armor, howitzer, and mech. inf. right to the doorstep of a frontier city without any problems. Also, there's the issue of AI units coming into player territory without penalty.
My idea is to give the workers the ability to turn a square into a mine field. Any square that is minefielded will only produce one food and one shield regardless of roads or irrigation if the square is in a city radius. That is because minefields usually make that piece of land quite useless for all other activity. Of course it is advisable to make the minefielded square look like a "normal" square to the enemy and thus roads and irrigation should be made on the square so the enemy doesn't suspect anything.
Also, minefields will not be visible to any other civs unless they are allied or have right of passage. The civ that installed the mine field can obviously see that the square was minefielded by their workers. The only way enemy civs can see opposition minefields is with helicopters or explorers. And the only way to clear an opposition minefield is to bombard it three times. Can be done by one howitzer/bomber three times or three howitzer/bombers once.
If enemy civ's units step onto a mine field that they didn't realize was there, then 50% damage is done to the first unit but units can not be killed by minefields. Then the minefield is discovered. If an enemy civ's units walk onto a minefield that is already discovered then the units to enter the minefield will have a 50% chance of having 50% damage.
The minefields can be cleared by the civ that put them there by either bombarding or using workers. Also, minefields can not be laid on the another civ's territory unless you are allies for mutual protection.
Minefields should not have railroad on them because RR would defeat the point of the minefield. I thought this up because most wars in the 20th century were wars of attrition at the front lines. Except for the Gulf War. Of course bombers still destroyed the enemy war machines in the heartland but the front remained an attritive environment. This would make the idea of combined arms more appealing with the use helos as observation posts. I have had too many games where I will roll in with howitzers and tanks and the enemy would do the same.
Imagine a two tile deep minefield protecting your frontier city that has oil with fortresses around it. The general rules to invasion in real wars is that the invading party should have 3-to-1 numerical odds against dug in enemy. Those odds get higher as the level of the dug in enemy gets deeper. This minefield concept will test even the biggest of invasions.
For people that think that military conquest shouldn't be that hard, well remember that it took 200,000+ troops to invade Normandy. If military conquest of territory was easy then we'd see a lot more of it but we don't.
Please give suggestions and let me know if even this is feasible or not. Thanks for reading this far if you have.
My idea is to give the workers the ability to turn a square into a mine field. Any square that is minefielded will only produce one food and one shield regardless of roads or irrigation if the square is in a city radius. That is because minefields usually make that piece of land quite useless for all other activity. Of course it is advisable to make the minefielded square look like a "normal" square to the enemy and thus roads and irrigation should be made on the square so the enemy doesn't suspect anything.
Also, minefields will not be visible to any other civs unless they are allied or have right of passage. The civ that installed the mine field can obviously see that the square was minefielded by their workers. The only way enemy civs can see opposition minefields is with helicopters or explorers. And the only way to clear an opposition minefield is to bombard it three times. Can be done by one howitzer/bomber three times or three howitzer/bombers once.
If enemy civ's units step onto a mine field that they didn't realize was there, then 50% damage is done to the first unit but units can not be killed by minefields. Then the minefield is discovered. If an enemy civ's units walk onto a minefield that is already discovered then the units to enter the minefield will have a 50% chance of having 50% damage.
The minefields can be cleared by the civ that put them there by either bombarding or using workers. Also, minefields can not be laid on the another civ's territory unless you are allies for mutual protection.
Minefields should not have railroad on them because RR would defeat the point of the minefield. I thought this up because most wars in the 20th century were wars of attrition at the front lines. Except for the Gulf War. Of course bombers still destroyed the enemy war machines in the heartland but the front remained an attritive environment. This would make the idea of combined arms more appealing with the use helos as observation posts. I have had too many games where I will roll in with howitzers and tanks and the enemy would do the same.
Imagine a two tile deep minefield protecting your frontier city that has oil with fortresses around it. The general rules to invasion in real wars is that the invading party should have 3-to-1 numerical odds against dug in enemy. Those odds get higher as the level of the dug in enemy gets deeper. This minefield concept will test even the biggest of invasions.
For people that think that military conquest shouldn't be that hard, well remember that it took 200,000+ troops to invade Normandy. If military conquest of territory was easy then we'd see a lot more of it but we don't.
Please give suggestions and let me know if even this is feasible or not. Thanks for reading this far if you have.
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