Howdy,
I hope you'll all agree that fixing borders and how they are handled in negotiations should be a high priority.
It's pretty pointless to create a solid border when you can't always demand that your rivals stay out.
When the AI catches you within its borders, it always gives you one turn to get out on your own. After that, it gives you the choice between having your units (automatically) removed, or war (at the expense of your reputation).
Why is it that I rarely get the chance to threaten war? For several turns in a row, the most I can do is yell at them. . . and the AI responds that they will be removed "soon". Yet they continue on their way and manage to build cities within my borders (in the nooks and crannies).
Firaxis, if you're reading this (or the email I'm about to send), please look into this for the patch that we all await with excitment. And thanks for a great game worthy of the Civilization name.
What do the rest of you guys think?
Best Regards,
Hurin
I hope you'll all agree that fixing borders and how they are handled in negotiations should be a high priority.
It's pretty pointless to create a solid border when you can't always demand that your rivals stay out.
When the AI catches you within its borders, it always gives you one turn to get out on your own. After that, it gives you the choice between having your units (automatically) removed, or war (at the expense of your reputation).
Why is it that I rarely get the chance to threaten war? For several turns in a row, the most I can do is yell at them. . . and the AI responds that they will be removed "soon". Yet they continue on their way and manage to build cities within my borders (in the nooks and crannies).
Firaxis, if you're reading this (or the email I'm about to send), please look into this for the patch that we all await with excitment. And thanks for a great game worthy of the Civilization name.
What do the rest of you guys think?
Best Regards,
Hurin
Comment