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GRAPHIC: Mood Sheilded Population Heads

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  • #16
    how about this? attached is the .pcx

    oh, btw, just ignore the extra stuff at the bottom, I was using it to test to see how the game gets the graphics for citizens beyond the three specialists that the game comes with.



    see attached:
    Attached Files

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    • #17
      Mizaq,

      Have you found anything out about how it gets its graphics other than the specialists in the game? I tried adding some new specialists with the default graphics in place and it used the guy at x-y coordinates or: 2x6 and 2x7, as well as some others. If you find a way to utilize other graphics, please let me know. I would love for the new specialists to look correct.
      Yours in gaming,
      ~Luc

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      • #18
        check out this thread. The short version is that I don't have a clue, far as I can tell it goes back to the top of the file. Adding width and height didn't make any difference.

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        • #19
          So with the extra width file you created, if you create the specilist heads where they select from it would probably use them for a civs heads that normallyused that area, wouldn't it?
          Yours in gaming,
          ~Luc

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          • #20
            yeah, what happens is that for the new citizens it grabs icons from the positions that are currently filled by laborers. it didnt use the extra width or the extra height. I made it wide enough that it could hold all the new citizens i made +3 spots for possible empty spaces, but it still pulled from the laborer slots.

            However, there is always the chance that I didnt add enough to the side or the bottom. For instance, I didn't add enough if the game wanted a male and female version of each new citizen placed to the right or a male and female version for each era. I gave up, there are a lot of possibilities, and I have a feeling its hard coded, so changing the pcx wont do much good. My time is better spent elsewhere then on this dead-end.


            [edit] Oh, btw, that graphic i posted has been corrected so that when you are using a taxman it shows the correct icon (for some reason I noticed the previous graphic was showing the scientist).

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            • #21
              Deserves a bump. A very helpful graphic mod - Firaxis should include something similar in PTW.
              "As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW

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              • #22
                Now up to version 2.

                This thread is closed and moved to creation for the reason theat there just shall be one version of a file in the files fourm.
                Creator of the Civ3MultiTool

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