The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
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INFO: CivStats - Excel file with summaries of Civ III data
"'Here's to the army and the navy and the battles they have won; here's to America's colors, the colors that never run.'
'May the wings of liberty never lose a feather'"
Some questions. In the file (Rules-sheet), you write:
"Each content face makes 1 unhappy citizen content."
???
City is in Civil Disorder if there are more unhappy citizens than happy ones. For each turn in Civil Disorder, there is a 20% chance of riots.
Shouldn´t this read ...For each turn after the first of Civil Disorder...
Also, you could make the rule about retreats a bit more complete by adding that a fast unit with 1 HP left will not retreat if the defender also has only 1 HP.
Originally posted by Hurry
Some questions. In the file (Rules-sheet), you write:
"Each content face makes 1 unhappy citizen content."
???
I'm note sure exactly what you're questioning, so I'll try a general explanation of what I meant. If I've missed the point, please let me know.
Buildings with a happiness effect, and military police give "content faces" (the things that look like happy faces, but are orange and without the big smile) to your city. The effect of a "content face" is to change one unhappy citizen into a content citizen. If there are no unhappy citizens, there is no benefit.
Originally posted by Hurry City is in Civil Disorder if there are more unhappy citizens than happy ones. For each turn in Civil Disorder, there is a 20% chance of riots.
Shouldn´t this read ...For each turn after the first of Civil Disorder...
Also, you could make the rule about retreats a bit more complete by adding that a fast unit with 1 HP left will not retreat if the defender also has only 1 HP.
I wasn't aware of either of these rules Thanks for pointing them out, I'll include them in the next update. Is your "no riots in the first turn of civil disorder" rule based on observation, or has Firaxis said that it works that way (or did I miss it in the manual)?
Zorkk: Thanks. I'll try to include a list of hotkeys next time I update the file.
bassman: I can't find a problem with the file, I just downloaded it and unziped it (with WinZip 8.0) without a problem. Have you tried downloading it again in case the download got corrupted?
First of all I'd like to say that your first CivStats file was absolutely indispensible, as it allowed me to more easily put together an edited copy including all my mod suggestions (especially the tech tree).
I am, however, having the exact same problem as bassman in trying to download your new version. Could you please send an unzipped copy to my e-mail address which is marcus.hicks@adl.clw.csiro.au. Thankyou.
I'm already waiting for a possible upgrade to 1.17.
(This post is an excuse for bumping.)
The difference between industrial society and information society:
In an industrial society you take a shower when you have come home from work.
In an information society you take a shower before leaving for work.
"Perhaps a new spirit is rising among us. If it is, let us trace its movements and pray that our own inner being may be sensitive to its guidance, for we are deeply in need of a new way beyond the darkness that seems so close around us." --MLK Jr.
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