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I would like to destroy (or remove) a city if it is no longer needed. Sometimes a city is in a bad area and It makes sense to remove it before it is captured.
Same here, (actually the reason why i registered was to ask that question!)
Currently i've just taken several cities owned by the americans by cultural influence (very nice feature btw :-) ) but they are situtated really close to where i want to build my new capital! It's espicially fustrating because the AI walked the settler which built the city across half of my empire, just to build that one city where i didn't want it to!
Anyway, if anyone knows how to destroy/abandon your cities, please post it!
How about building excessive amounts of workers and settlers...
'No room for human error, and really it's thousands of times safer than letting drivers do it. But the one in ten million has come up once again, and the the cause of the accident is sits, something in the silicon.' - The Gold Coast - Kim Stanley Robinson
'Feels just like I can take a thousand miles in my stride hey yey' - Oh, Baby - Rhianna
Originally posted by KokuKitty
The question was how to destroy unwanted cities.. Not how to build them up. If you don't know the answer please don't post.
Building workers and/or settlers CAN destroy a city since they each reduce population -- just reduce the population down to nothing (and make sure you aren't producing any excess food so turn all the city's population into scientists or whatever) -- or the poster who assimilated the cities could have just not taken the cities in the first place. . .
Last edited by binarystatic; November 13, 2001, 16:14.
Originally posted by KokuKitty
The question was how to destroy unwanted cities.. Not how to build them up. If you don't know the answer please don't post.
Actually I'll post if I want to. Thank you.
'No room for human error, and really it's thousands of times safer than letting drivers do it. But the one in ten million has come up once again, and the the cause of the accident is sits, something in the silicon.' - The Gold Coast - Kim Stanley Robinson
'Feels just like I can take a thousand miles in my stride hey yey' - Oh, Baby - Rhianna
Regarding building settlers or workers in order to disband a city. . .
It's very odd. Sometimes this works and sometimes it will not.
Often, if a city of 1 or 2 tries to build the settler, it says: "Would you like to abandon **cityname**?" or "delay production" of the settler.
Other times, you'll have all the shields for the settler, and it just assumes you want to delay the settler and perserve the city.
I've sometimes gotten it to ask the "abandon city" question by switching the production item to a larger improvement for turn or two and then switching back to the settler, but this does not always work (and is wasteful).
Any ideas what causes this unpredictable behavior?
Originally posted by KokuKitty
I apologize... I thought you were just being a smart@!# but you were actually trying to help.
My post to you was inappropriate. Thanks
No problem - thanks for your reply.
'No room for human error, and really it's thousands of times safer than letting drivers do it. But the one in ten million has come up once again, and the the cause of the accident is sits, something in the silicon.' - The Gold Coast - Kim Stanley Robinson
'Feels just like I can take a thousand miles in my stride hey yey' - Oh, Baby - Rhianna
If a city is growing, you cannot disband it with settlers (or workers). You must first cut off its food supply (deselecting tiles in its city radius). If a city (size 1 or 2) isn't producing enough food, then u can disband it by building a worker or settler.
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