NEW AS OF 02/02/2002: Long Winded Changes, Early Release Preview 5 has been RELEASED!
Download it here: LWC Mod
From the changelog:
Note: This thread is quite long and most of the replys are old outdated versions (like 0.1.1). They're still worth the read, but to skip to comments made after the release of ERP5 skip to the following: http://apolyton.net/forums/showthrea...150#post729501
------------
An updated modified LWC combat calculator is also available online at the website, and comes along with the mod in the LWC Mod directory. It's definately worth a look, and a quick reference to some defensive bonus changes made in the LWC mod.
Optional Addons: Visit the LWC website at lwc.realmofgaming.net to get the new unit animation addons, a building icon addon (had to remove it from the main download because it was too big, but you don't HAVE to have it), and a non-labeled resource.pcx file (for those who don't like the resource labels).
The website is updated, as well as the download, so here's the short form:
-NEW VERSION: Long Winded Changes, Early Release Preview 4. Oh so many changes, oh so little time. Basically I almost totally re-did all the units (cost, requirements, attack, defense, ZoC, etC), changed UU for America and England to more functional and useful units (the Minuteman and Longbowman, respectively), addition of multiple naval units (and changes of existing ones), 7 buildings (including a small wonder or two), some changes to the tech tree, tweaking of tech costs, changes to multiple wonders, a horde of small bug fixes, largely updated civilopedia, a fixed tech tree (display should be about perfect now), and a rearranged unit list.
To play you will need to load LWC Mod ERP4.bic as a scenario, rather than LWC Mod.bic.
All users should upgrade to this new version, because it's just that good!
And a request:
-REQUEST: EMAIL ME YOUR LWC SAVED GAMES! Zip 'em up, tell me what version of the LWC mod it is, and make them an attachment to an email to aemuli@yahoo.com
This goes for ALL versions, well into the future until I tell people to stop doing it!
Throughout the course of the game, if you wouldn't mind, save the games at the begining, middle, and end of each age. Exclude only the early and middle ancient age, as I have no need for those. I most desire saves from the late Middle Ages on, and personally prefer those from the difficulty levels of Regent or Monarch. However, I want the other ones too
This may also turn into a unique feature of the LWC mod later on, because when I get a good solid version of the LWC that everyone can play for multiple days/weeks I will request people send in some saves, which I can play around with and turn into a special kind of Scenario!
I'm not sure exactly why, but playing a game someone else has already started is really quite enjoyable, and I find I can learn alot from it (and I'm sure others can too). I have many, many, many ideas for this, but for now I want the saves strictly for testing. Most of the LWC changes take effect towards the end of the middle ages, and I don't want to have to play all the way from the begining just to get there and decide something should be tweaked :P
Oh, and you don't have to be a really good player either, or even have been playing Civ3 that long! Behind or ahead, good or bad strategies, it doesn't matter to me!
Enjoy!
------------------------------
Check out the changes.txt file from the LWC website (also included with the mod itself) for a full list of all non-unit changes (I haven't documented the units because they will be changed so much, and they've already all been changed alot). Here are some highlights:
-Totally changed unit combat system, which makes new units superior to old ones without allowing a slightly more advanced Civ to crush a neighbor who's behind in research. War is now also more profitable, but also more dangerous, as Attack values go up for Offensive units while their Defense values have gone down. Watch out for the counter-attack!
-Militaristic, Expansionist, and Scientific traits have been improved to bring them more inline with the other 3 traits.
-27+ NEW Units!
-5 NEW Technologys!
-10+ NEW City Improvements!
-4+ NEW Small Wonders!
-2 NEW Resources (Oasis and Fruit)!
-Barbarians aren't such pushovers any more. You'll have to earn that pillaged gold, and protect your treasury and people!
-And well over 120 OTHER game-improving rule changes!
Check the LWC Website for various information and optional add-ons.
HOW TO INSTALL: Unzip the files into your Civilization III directory. The default is C:\Program Files\Infogrames Interactive\Civilization III, but if you choose another spot then be sure to unzip it there. So long as you do not use PKUNZIP, which ignores the paths set in the zip file. Any other unzipping program that uses the path variable set in the zip file (such as WinZIP, WinRAR, WinACE, et al) will work just fine.
If inside your Civilization III folder (or whatever you named it) you find a folder named "LWC Mod", and in your Scenarios folder you find a .bic filed with "LWC" in the name, then you've done it right.
-NOTE: The AI is capable of using and taking advantage of all changes. Any changes found that the AI can't use will probably be removed.
Be sure to thank the wonderful Kolyana for the web space/bandwidth
Two words: Lavish, Praise.
And as always, I welcome any and all feedback!
Download it here: LWC Mod
From the changelog:
-NEW VERSION: Long Winded Changes, Early Release Preview 5 (ERP5). Changes the bonus resources provided by most resources (all changes are increases), tweaked the disappearance probability on Horses and Iron to make them 'move' less, changed Fruit to Bananas, fixed all the building bugs (including not being able to build some, and the coastal defense installations), minorly tweaked some unit costs, tinkered with a few naval unit abilitys (added Blitz to some...), and a few more minor changes.
The file is now called "LWC Mod ERP5.bic" to avoid confusing people. Load it as a Scenario to play with the changes. You must start a new game to see the changes, you can't just change the file name and load a saved game.
This version is a reccommended update for all users, and will not break (or effect) any old saved games. You will however need to reinstall the addon packs (like extra unit animations and non-labeled resource file), though those addon packs have not changed for this version.
NOTE: When unzipping the mod remember to OVERWRITE all the files it asks you about, or the mod may not install properly!
The file is now called "LWC Mod ERP5.bic" to avoid confusing people. Load it as a Scenario to play with the changes. You must start a new game to see the changes, you can't just change the file name and load a saved game.
This version is a reccommended update for all users, and will not break (or effect) any old saved games. You will however need to reinstall the addon packs (like extra unit animations and non-labeled resource file), though those addon packs have not changed for this version.
NOTE: When unzipping the mod remember to OVERWRITE all the files it asks you about, or the mod may not install properly!
Note: This thread is quite long and most of the replys are old outdated versions (like 0.1.1). They're still worth the read, but to skip to comments made after the release of ERP5 skip to the following: http://apolyton.net/forums/showthrea...150#post729501
------------
An updated modified LWC combat calculator is also available online at the website, and comes along with the mod in the LWC Mod directory. It's definately worth a look, and a quick reference to some defensive bonus changes made in the LWC mod.
Optional Addons: Visit the LWC website at lwc.realmofgaming.net to get the new unit animation addons, a building icon addon (had to remove it from the main download because it was too big, but you don't HAVE to have it), and a non-labeled resource.pcx file (for those who don't like the resource labels).
The website is updated, as well as the download, so here's the short form:
-NEW VERSION: Long Winded Changes, Early Release Preview 4. Oh so many changes, oh so little time. Basically I almost totally re-did all the units (cost, requirements, attack, defense, ZoC, etC), changed UU for America and England to more functional and useful units (the Minuteman and Longbowman, respectively), addition of multiple naval units (and changes of existing ones), 7 buildings (including a small wonder or two), some changes to the tech tree, tweaking of tech costs, changes to multiple wonders, a horde of small bug fixes, largely updated civilopedia, a fixed tech tree (display should be about perfect now), and a rearranged unit list.
To play you will need to load LWC Mod ERP4.bic as a scenario, rather than LWC Mod.bic.
All users should upgrade to this new version, because it's just that good!
And a request:
-REQUEST: EMAIL ME YOUR LWC SAVED GAMES! Zip 'em up, tell me what version of the LWC mod it is, and make them an attachment to an email to aemuli@yahoo.com
This goes for ALL versions, well into the future until I tell people to stop doing it!
Throughout the course of the game, if you wouldn't mind, save the games at the begining, middle, and end of each age. Exclude only the early and middle ancient age, as I have no need for those. I most desire saves from the late Middle Ages on, and personally prefer those from the difficulty levels of Regent or Monarch. However, I want the other ones too
This may also turn into a unique feature of the LWC mod later on, because when I get a good solid version of the LWC that everyone can play for multiple days/weeks I will request people send in some saves, which I can play around with and turn into a special kind of Scenario!
I'm not sure exactly why, but playing a game someone else has already started is really quite enjoyable, and I find I can learn alot from it (and I'm sure others can too). I have many, many, many ideas for this, but for now I want the saves strictly for testing. Most of the LWC changes take effect towards the end of the middle ages, and I don't want to have to play all the way from the begining just to get there and decide something should be tweaked :P
Oh, and you don't have to be a really good player either, or even have been playing Civ3 that long! Behind or ahead, good or bad strategies, it doesn't matter to me!
Enjoy!
------------------------------
Check out the changes.txt file from the LWC website (also included with the mod itself) for a full list of all non-unit changes (I haven't documented the units because they will be changed so much, and they've already all been changed alot). Here are some highlights:
-Totally changed unit combat system, which makes new units superior to old ones without allowing a slightly more advanced Civ to crush a neighbor who's behind in research. War is now also more profitable, but also more dangerous, as Attack values go up for Offensive units while their Defense values have gone down. Watch out for the counter-attack!
-Militaristic, Expansionist, and Scientific traits have been improved to bring them more inline with the other 3 traits.
-27+ NEW Units!
-5 NEW Technologys!
-10+ NEW City Improvements!
-4+ NEW Small Wonders!
-2 NEW Resources (Oasis and Fruit)!
-Barbarians aren't such pushovers any more. You'll have to earn that pillaged gold, and protect your treasury and people!
-And well over 120 OTHER game-improving rule changes!
Check the LWC Website for various information and optional add-ons.
HOW TO INSTALL: Unzip the files into your Civilization III directory. The default is C:\Program Files\Infogrames Interactive\Civilization III, but if you choose another spot then be sure to unzip it there. So long as you do not use PKUNZIP, which ignores the paths set in the zip file. Any other unzipping program that uses the path variable set in the zip file (such as WinZIP, WinRAR, WinACE, et al) will work just fine.
If inside your Civilization III folder (or whatever you named it) you find a folder named "LWC Mod", and in your Scenarios folder you find a .bic filed with "LWC" in the name, then you've done it right.
-NOTE: The AI is capable of using and taking advantage of all changes. Any changes found that the AI can't use will probably be removed.
Be sure to thank the wonderful Kolyana for the web space/bandwidth
Two words: Lavish, Praise.
And as always, I welcome any and all feedback!
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