I know that we are all angry and dissapointed about the seemingly staggering amount of bugs found thus far in Civ III. I would, however, like to ask everyone to exercise restrain and intelligence when posting them.
For starters, please read the posts in the threat you are posting to. A larger part of the reason why the official thread is four pages long is because the same issues are posted over and over again, even after they have been solved. As a remedy I would suggest people use this thread, or create an official one, that will list only the confirmed bugs in Civ III, and there can be no repeat posts.
Second, berating Firaxis for a lack of playtesting will get us nowhere. I personally am not overwhelmed by the amount of bugs we've found when you consider this: Firaxis probably had about fourteen people playing the game at any given time, and these people also had to program it as the went. The Civ III players community had literaly thousands of members who have probably been playing for about thirty-six straight hours thus far In the week since the game's release we as a whole have put in more testing hours than the entire Firaxis team. Civiliation III is an immensely complex game, and we should expect to find a few errors.
To put it in a nutshell, let's do what we can to help Firaxis fix our game, starting with the the serious issues that make the game unplayable (or very difficult to at least) such as the non-intercepting fighter missions, then move on to play balancing, sound, and the like.
It's time for the Civ community to pull together and help Firaxis out. It's the least we can do to thank them for getting us this far.
--> Norm
For starters, please read the posts in the threat you are posting to. A larger part of the reason why the official thread is four pages long is because the same issues are posted over and over again, even after they have been solved. As a remedy I would suggest people use this thread, or create an official one, that will list only the confirmed bugs in Civ III, and there can be no repeat posts.
Second, berating Firaxis for a lack of playtesting will get us nowhere. I personally am not overwhelmed by the amount of bugs we've found when you consider this: Firaxis probably had about fourteen people playing the game at any given time, and these people also had to program it as the went. The Civ III players community had literaly thousands of members who have probably been playing for about thirty-six straight hours thus far In the week since the game's release we as a whole have put in more testing hours than the entire Firaxis team. Civiliation III is an immensely complex game, and we should expect to find a few errors.
To put it in a nutshell, let's do what we can to help Firaxis fix our game, starting with the the serious issues that make the game unplayable (or very difficult to at least) such as the non-intercepting fighter missions, then move on to play balancing, sound, and the like.
It's time for the Civ community to pull together and help Firaxis out. It's the least we can do to thank them for getting us this far.
--> Norm
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