Hi all you modders!
Two questions for all of you. I'd appreciate any insights you can give!
1) I've heard that, in enemy territory, enemy roads and RR give absolutely no benefit to units moving on them! I was wondering if it is possible to alter this using the Editor? In particular, is it possible to change the rules so that enemy roads/RR count as 1MP/hex, regardless of underlying terrain?
2) Using the editor, is it possible to give ground units a Range (like air-units). If so, it might be possible for me to simulate supply lines in my game by limiting the number of hexes some units can travel outside of a city or fortress (not perfect, I know, but it's a start!)
Unfortunately, I will not be able to check any of these things out until (at least) November 16th. So any advance info would be most appreciated!!
Yours,
The_Aussie_Lurker
Two questions for all of you. I'd appreciate any insights you can give!
1) I've heard that, in enemy territory, enemy roads and RR give absolutely no benefit to units moving on them! I was wondering if it is possible to alter this using the Editor? In particular, is it possible to change the rules so that enemy roads/RR count as 1MP/hex, regardless of underlying terrain?
2) Using the editor, is it possible to give ground units a Range (like air-units). If so, it might be possible for me to simulate supply lines in my game by limiting the number of hexes some units can travel outside of a city or fortress (not perfect, I know, but it's a start!)
Unfortunately, I will not be able to check any of these things out until (at least) November 16th. So any advance info would be most appreciated!!
Yours,
The_Aussie_Lurker