his patch includes all changes from the previous "prepatch fix mod" by Anunikoba:
PLUS:
Increased range of Paratroopers to 8:
To make them a lot more useful
Fixed bombardment strength of Cruise Missile to 18:
There was a bug that set this to 28 in the previous mod
Increased range of Helicopters to 6:
Same reason as for the Paratroopers
Increased attack strength of Nuclear Sub to 10:
So that they can defeat a regular Sub from the previous patch.
Increased bombardment strength of all AIR units by 4 points:
(not in addition to the original mod)
Gives some of the advantage sthat carriers and aerial bombardment SHOULD enjoy.
Increased movement rate of all MODERN naval units by 3 TIMES:
So it doesn't take ten years for a battleship to move a couple of thousand of kilometers.
The old changes from Anunikoba's mod can be found in the OldPatchReadme.doc
To install, just copy the civ3mod.bik over to your Civ3 dir. A backup of the original is included.
Email aznblader@yahoo.com if you have any problems of suggestions.
PLUS:
Increased range of Paratroopers to 8:
To make them a lot more useful
Fixed bombardment strength of Cruise Missile to 18:
There was a bug that set this to 28 in the previous mod
Increased range of Helicopters to 6:
Same reason as for the Paratroopers
Increased attack strength of Nuclear Sub to 10:
So that they can defeat a regular Sub from the previous patch.
Increased bombardment strength of all AIR units by 4 points:
(not in addition to the original mod)
Gives some of the advantage sthat carriers and aerial bombardment SHOULD enjoy.
Increased movement rate of all MODERN naval units by 3 TIMES:
So it doesn't take ten years for a battleship to move a couple of thousand of kilometers.
The old changes from Anunikoba's mod can be found in the OldPatchReadme.doc
To install, just copy the civ3mod.bik over to your Civ3 dir. A backup of the original is included.
Email aznblader@yahoo.com if you have any problems of suggestions.
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