Hey guys, for those that wanted a Quebecois civ, I just finished the great Quebecois =) I even added a bonus government. Here's a quick rundown :
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New Civilization - Quebecois
Names - Quebecois, Prime Minister René Lévesque
Leaders
Cities
Bonuses/Tech - Commercial and Scientific/Alphabet and Bronze Working
Favorite Govt - Socialist Democracy (see below)
Shunned Govt - Republic (Don't ask me why =)
Color - Blue (Germany is now Dark Green)
Unique Unit - Patriote (removed Jaguar Warrior)
Note: items in () are the stats of the unit it replaces.
Prereq: Nationalism
Replaces: Rifleman
Cost: 5(8)
Move: 1(1) - All Terrain as Road
Attack: 5(4)
Defense: 5(6)
Upgrade to: Infantry(Infantry)
Offensive and Defensive(Defensive)
New Government - Socialist Democracy
Prerequisite Nationalism
Draft Rate 2
Unit Support
per town 1
per city 2
per metropolis 3
Cost Unit 2
Assimilation Chance 6%
Immune to Initiate Propaganda
Rest is about the same as Democracy.
Civilopedia Changes :
Most of the entries are changed/added. The Quebecois description still needs to be done, as well as the Socialist Democracy government description, but the rest(game effects) is all done and changed.
Quebecois uses the Abe Lincoln face for now(and animated Montezuma face, but I can't change it), when I'll have LOTS of time on my hand, I'll try to change it to Rene Levesque.
Icons for the Patriote is still the Rifleman's one(which is strinkingly similar, only missing the renonwn Patriote tuque/hat). It will change when I'll have some free time on my hand. I want to play now!
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So here it is, have fun and be sure to read the 'README-Quebecois.txt' file in the .zip before installing the mod!
Feel free to mail me any criticism(my contact info is in the readme).
A Quick note not in the readme... why is the Patriot so powerful?(cost WAY less, move as a road and attack +1, with def -1) Well, simple. The -1 in defense is a LOT crippling, because in early industrial age, you usually have to face Cavalry with attack 6. Since you can't build normal riflemen, just patriots, you have a weaker defense. But, the offensive and guerilla capabilities of the Patriots, should make it about even. So, the lower cost is the real UU bonus(you can build 3 for about 2 riflemen). I think it balances out nicely... but maybe the -1 def will be more crippling than I thought. We'll see.
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New Civilization - Quebecois
Names - Quebecois, Prime Minister René Lévesque
Leaders
Cities
Bonuses/Tech - Commercial and Scientific/Alphabet and Bronze Working
Favorite Govt - Socialist Democracy (see below)
Shunned Govt - Republic (Don't ask me why =)
Color - Blue (Germany is now Dark Green)
Unique Unit - Patriote (removed Jaguar Warrior)
Note: items in () are the stats of the unit it replaces.
Prereq: Nationalism
Replaces: Rifleman
Cost: 5(8)
Move: 1(1) - All Terrain as Road
Attack: 5(4)
Defense: 5(6)
Upgrade to: Infantry(Infantry)
Offensive and Defensive(Defensive)
New Government - Socialist Democracy
Prerequisite Nationalism
Draft Rate 2
Unit Support
per town 1
per city 2
per metropolis 3
Cost Unit 2
Assimilation Chance 6%
Immune to Initiate Propaganda
Rest is about the same as Democracy.
Civilopedia Changes :
Most of the entries are changed/added. The Quebecois description still needs to be done, as well as the Socialist Democracy government description, but the rest(game effects) is all done and changed.
Quebecois uses the Abe Lincoln face for now(and animated Montezuma face, but I can't change it), when I'll have LOTS of time on my hand, I'll try to change it to Rene Levesque.
Icons for the Patriote is still the Rifleman's one(which is strinkingly similar, only missing the renonwn Patriote tuque/hat). It will change when I'll have some free time on my hand. I want to play now!
---------------------------------------------------------------------
So here it is, have fun and be sure to read the 'README-Quebecois.txt' file in the .zip before installing the mod!
Feel free to mail me any criticism(my contact info is in the readme).
A Quick note not in the readme... why is the Patriot so powerful?(cost WAY less, move as a road and attack +1, with def -1) Well, simple. The -1 in defense is a LOT crippling, because in early industrial age, you usually have to face Cavalry with attack 6. Since you can't build normal riflemen, just patriots, you have a weaker defense. But, the offensive and guerilla capabilities of the Patriots, should make it about even. So, the lower cost is the real UU bonus(you can build 3 for about 2 riflemen). I think it balances out nicely... but maybe the -1 def will be more crippling than I thought. We'll see.