Overall it's an awesome game, but my experience is being sullied by 2 problems with automated workers.
First, there should be a way to disable showing automated workers' movement. Right now I have an army of about 200 automated workers running around, and it literally takes 5+ minutes to show all that movement. My current game turn goes something like this: 2 minutes of watching other civ unit movements. Not so bad, but again mostly workers and irrelevant. 1-3 minutes of maintaining cities and manual movements. 5-6 minutes of automated movement. Maybe another minute or two doing various things before ending the turn. Most of my time is spend watching automated workers. (Note: i've got all animated movements turned off in preferences). Is there a way to have the game just calculate these movements and do them without having to waste the time actually displaying them?
Second problem is automated worker AI. I've got a fairly large civ, and there's lots of work to be done. However, I'm commonly finding that workers seem to congregate, then sort of flock from spot to spot. It's like when a job comes up, all free workers are sent to that spot. I'm no AI programmer, so maybe this is just How Things Are, but it seems to me the automated workers should be smart enough to figure out when there are more workers on a spot than potential jobs.
-Wolfie
First, there should be a way to disable showing automated workers' movement. Right now I have an army of about 200 automated workers running around, and it literally takes 5+ minutes to show all that movement. My current game turn goes something like this: 2 minutes of watching other civ unit movements. Not so bad, but again mostly workers and irrelevant. 1-3 minutes of maintaining cities and manual movements. 5-6 minutes of automated movement. Maybe another minute or two doing various things before ending the turn. Most of my time is spend watching automated workers. (Note: i've got all animated movements turned off in preferences). Is there a way to have the game just calculate these movements and do them without having to waste the time actually displaying them?
Second problem is automated worker AI. I've got a fairly large civ, and there's lots of work to be done. However, I'm commonly finding that workers seem to congregate, then sort of flock from spot to spot. It's like when a job comes up, all free workers are sent to that spot. I'm no AI programmer, so maybe this is just How Things Are, but it seems to me the automated workers should be smart enough to figure out when there are more workers on a spot than potential jobs.
-Wolfie
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