Ok ive noticed a few ppl who are having a problem with a certain aspect of this game: strategic resources. The problem is that certain resources like oil, aluminum, or any other important resource sometimes get distributed unevenly on the map, and if you dont have a hold of these resources when they become available, it hinders you a lot, therefore it becomes hard to take them over from enemies or trade for them.
Well i have a suggestion for a mod concerning strategic resources:
When a civilization doesnt have a certain resource on the map, for example oil, it SHOULD still be able to produce units that require oil, but in VERY LIMITED amounts. Oil doesn't ONLY exist in the middle east for example, there is oil elsewhere, its just more limited.
Here is a scenario that would make this mod interesting:
for example lets say im playing as the Japanese, and the Americans are on a different island and they have all the oil, we are both equally advanced as far as science, however, the americans have a hold of oil, and i dont. Lets say the most advanced offensive unit i can produce at this time is Armor(tank). Now since i dont have oil, i can only produce say 6 of them, so i build those 6 tanks and i go to the americans' continent with 6 tanks (since anything less advanced wouldnt allow me to take over the oil source on their continent). I kill a couple of cities of theirs with my tanks and secure the oil source.
Now if i had to use any other unit that is less advanced, i would not be able to destroy their defenses in the cities i took over.
This balances out the game nicely, and implements the "invasion for resources" strategy.
Someone said these strategic resources should be distributed for every civilization when you discover them, even though that hasnt been the case for most ppl. And if they arent distributed evenly, you can use the editor to fix that. But IMO, i think its good that they arent always distributed evenly, this makes resouces very crucial in the game, and forces you to use the "invasion strategy", or forces you to use more diplomacy.
Rakki also came up with a good idea:
perhaps a better approach would've been to increase the upkeep costs (say triple ?) for units which you don't have the resources to "supply" properly. This would reflect "black market" trading in resources or just that you don't have a convenient big source of oil or whatever, but is instead forced to draw upon little puddles here and there...
So tell my what you guys think of these two suggestions!
Well i have a suggestion for a mod concerning strategic resources:
When a civilization doesnt have a certain resource on the map, for example oil, it SHOULD still be able to produce units that require oil, but in VERY LIMITED amounts. Oil doesn't ONLY exist in the middle east for example, there is oil elsewhere, its just more limited.
Here is a scenario that would make this mod interesting:
for example lets say im playing as the Japanese, and the Americans are on a different island and they have all the oil, we are both equally advanced as far as science, however, the americans have a hold of oil, and i dont. Lets say the most advanced offensive unit i can produce at this time is Armor(tank). Now since i dont have oil, i can only produce say 6 of them, so i build those 6 tanks and i go to the americans' continent with 6 tanks (since anything less advanced wouldnt allow me to take over the oil source on their continent). I kill a couple of cities of theirs with my tanks and secure the oil source.
Now if i had to use any other unit that is less advanced, i would not be able to destroy their defenses in the cities i took over.
This balances out the game nicely, and implements the "invasion for resources" strategy.
Someone said these strategic resources should be distributed for every civilization when you discover them, even though that hasnt been the case for most ppl. And if they arent distributed evenly, you can use the editor to fix that. But IMO, i think its good that they arent always distributed evenly, this makes resouces very crucial in the game, and forces you to use the "invasion strategy", or forces you to use more diplomacy.
Rakki also came up with a good idea:
perhaps a better approach would've been to increase the upkeep costs (say triple ?) for units which you don't have the resources to "supply" properly. This would reflect "black market" trading in resources or just that you don't have a convenient big source of oil or whatever, but is instead forced to draw upon little puddles here and there...
So tell my what you guys think of these two suggestions!
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