I've been faithfully playing since I got the game two days ago, and while I love the game, truth be told they could have done a better job. Here's my list of bugs I've encountered and other changes that NEED to be made.
BUGS
Foreign advisor screen isn't updated
In every game I've played, the foreign advisors doesn't draw the lines signifying the diplomatic relations between the leaders correctly. It has yet to draw a "war" line; even after I sacked two of England's cities all it did was erase the "peace" line. In my current game I'm playing, even after I had contacted every civilization it still hadn't drawn single line connecting any of them to each other. If I save, exit the game, and then reload, THEN it fixes it.
Lost workers
The same "shuffle constantly between two tiles" bug I've seen in civ2 is back in civ3. In this case it was an automated worker, who for 6 turns entered and exited repeatedly one of my cities, as if they couldn't make up their mind. I had to manually override the automation to breaks its cycle.
One nice feature about workers is that when a city they're working by is threatened with troops, they all retreat into the city. Unfortunately, they don't resume work after you annihilated the threat. I had to manually go into the city, individually click on each of the seven workers, and move them out of the city before I could automate them.
AI building wonders I already built
Huh? I built the Great Wall five turns ago. Why does the advisor say the Aztecs have just begun building it? I've seen this happen when AI built the a wonder too: a few turns later the advisor will pop up, saying the Americans have begun building what the Zulus had just completed.
Massive barbarian cavalry!
Actually, I'm not sure if this is a bug or not. In one game I was playing as the Persians and had set the barbarians to the raging setting. It was about 1020 AD, and I had two of my cities on two seperate, uninhabited continents, each guarded only by a spearman. I knew their was barbarian settlements on both of them, since periodically a warrior would show up and attack my cities, but I wasn't that concerned.
Then, after I had ended my turn I saw horseman after horseman pour out of the darkness at both of those cities. One after another they arrived, first I counted two, then five, then ten, then fifteen--would they ever stop?! I sat for two minutes while two armies of 24 barbarian horseman each came to rest outside my two cities. Next turn, they attacked.
And, amazingly, my spearmen killed them one after the other, in the process getting promoted to elite status. I'm not sure if that was a glitch or not, but when they say "raging" they're not kidding!
INTERFACE ANNOYANCES
No mass wake/activate/fortify/update
Why must I tediously right-click, then individually activate each unit when I got 12 of them fortified in a town or on a stack? Why should I have to do the same to update 20 units in the military advisor or city screen? There should be an "Activate All" and "Fortify All" command in the context window for units in a stack. There should also be some way of updating all your units at once (gold permitting) in both the city and military screen.
That brings up another issue: how come I can update units in one city, but not in another? If they're all connected by roads, shouldn't they all have access to the resources?
Where did I get that technology?
In my current game the Sid face popped up five times in a row, telling me all the wonderful technologies I discovered. Well, while that is certainly nice, is it because I just discovered it on my own, got it free for passing an age, or get it through my great library? Guess I'll never know, because Sid doesn't tell you.
Establishing embassies
Would it have taken some feat of programming to put this in the foreign advisor screen, where it belongs? I had to dig through the manual to find the answer, and even then it was no miracle of clarity: click on the foreign ministry icon? What foreign ministry icon? (Spends 5 minutes clicking on everything in sight) Oh, you mean the star underneath my capital city! Well, duh, its so obvious!
No goto city command
Yeah, maybe it is redudant, but when you got two cities on opposite ends of the earth its frustrating to clicking on a unit, slooowwly drag the cursor through the sluggish screen scroll, and then click on where you want it to go.
Can't disable palace view
You know, some of us just don't really care what our palace looks like. Unfortunately, the game doesn't give us a choice.
How much movement I have left?
Guess I'll just have to keep track of where I was and what I crossed, for every unit, since the game doesn't tell me.
Who built that wonder?
Let's see...which city shall I smite first? Well, if I want to sack the one that contains the wonder I want, I'm gonna have to guess--the game doesn't have a wonder screen, for reasons unknown.
Phew, that was long. Anyone care to add anything to this list?
BUGS
Foreign advisor screen isn't updated
In every game I've played, the foreign advisors doesn't draw the lines signifying the diplomatic relations between the leaders correctly. It has yet to draw a "war" line; even after I sacked two of England's cities all it did was erase the "peace" line. In my current game I'm playing, even after I had contacted every civilization it still hadn't drawn single line connecting any of them to each other. If I save, exit the game, and then reload, THEN it fixes it.
Lost workers
The same "shuffle constantly between two tiles" bug I've seen in civ2 is back in civ3. In this case it was an automated worker, who for 6 turns entered and exited repeatedly one of my cities, as if they couldn't make up their mind. I had to manually override the automation to breaks its cycle.
One nice feature about workers is that when a city they're working by is threatened with troops, they all retreat into the city. Unfortunately, they don't resume work after you annihilated the threat. I had to manually go into the city, individually click on each of the seven workers, and move them out of the city before I could automate them.
AI building wonders I already built
Huh? I built the Great Wall five turns ago. Why does the advisor say the Aztecs have just begun building it? I've seen this happen when AI built the a wonder too: a few turns later the advisor will pop up, saying the Americans have begun building what the Zulus had just completed.
Massive barbarian cavalry!
Actually, I'm not sure if this is a bug or not. In one game I was playing as the Persians and had set the barbarians to the raging setting. It was about 1020 AD, and I had two of my cities on two seperate, uninhabited continents, each guarded only by a spearman. I knew their was barbarian settlements on both of them, since periodically a warrior would show up and attack my cities, but I wasn't that concerned.
Then, after I had ended my turn I saw horseman after horseman pour out of the darkness at both of those cities. One after another they arrived, first I counted two, then five, then ten, then fifteen--would they ever stop?! I sat for two minutes while two armies of 24 barbarian horseman each came to rest outside my two cities. Next turn, they attacked.
And, amazingly, my spearmen killed them one after the other, in the process getting promoted to elite status. I'm not sure if that was a glitch or not, but when they say "raging" they're not kidding!
INTERFACE ANNOYANCES
No mass wake/activate/fortify/update
Why must I tediously right-click, then individually activate each unit when I got 12 of them fortified in a town or on a stack? Why should I have to do the same to update 20 units in the military advisor or city screen? There should be an "Activate All" and "Fortify All" command in the context window for units in a stack. There should also be some way of updating all your units at once (gold permitting) in both the city and military screen.
That brings up another issue: how come I can update units in one city, but not in another? If they're all connected by roads, shouldn't they all have access to the resources?
Where did I get that technology?
In my current game the Sid face popped up five times in a row, telling me all the wonderful technologies I discovered. Well, while that is certainly nice, is it because I just discovered it on my own, got it free for passing an age, or get it through my great library? Guess I'll never know, because Sid doesn't tell you.
Establishing embassies
Would it have taken some feat of programming to put this in the foreign advisor screen, where it belongs? I had to dig through the manual to find the answer, and even then it was no miracle of clarity: click on the foreign ministry icon? What foreign ministry icon? (Spends 5 minutes clicking on everything in sight) Oh, you mean the star underneath my capital city! Well, duh, its so obvious!
No goto city command
Yeah, maybe it is redudant, but when you got two cities on opposite ends of the earth its frustrating to clicking on a unit, slooowwly drag the cursor through the sluggish screen scroll, and then click on where you want it to go.
Can't disable palace view
You know, some of us just don't really care what our palace looks like. Unfortunately, the game doesn't give us a choice.
How much movement I have left?
Guess I'll just have to keep track of where I was and what I crossed, for every unit, since the game doesn't tell me.
Who built that wonder?
Let's see...which city shall I smite first? Well, if I want to sack the one that contains the wonder I want, I'm gonna have to guess--the game doesn't have a wonder screen, for reasons unknown.
Phew, that was long. Anyone care to add anything to this list?
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